diff options
author | Roy Marples <uberlord@gentoo.org> | 2007-05-13 20:32:16 +0000 |
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committer | Roy Marples <uberlord@gentoo.org> | 2007-05-13 20:32:16 +0000 |
commit | 4076239ea94dba04719de6d31562e65fb1e46aed (patch) | |
tree | 727e1fd3489577486736169dcfea1e2334244247 | |
parent | We only work if cal3d isn't built with 16bit-indicies, #177858 thanks to (diff) | |
download | historical-4076239ea94dba04719de6d31562e65fb1e46aed.tar.gz historical-4076239ea94dba04719de6d31562e65fb1e46aed.tar.bz2 historical-4076239ea94dba04719de6d31562e65fb1e46aed.zip |
Punt old version
Package-Manager: portage-2.1.2.6
5 files changed, 0 insertions, 418 deletions
diff --git a/games-rpg/eternal-lands-data/eternal-lands-data-1.3.2.ebuild b/games-rpg/eternal-lands-data/eternal-lands-data-1.3.2.ebuild deleted file mode 100644 index a52883d89b5e..000000000000 --- a/games-rpg/eternal-lands-data/eternal-lands-data-1.3.2.ebuild +++ /dev/null @@ -1,64 +0,0 @@ -# Copyright 1999-2007 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands-data/eternal-lands-data-1.3.2.ebuild,v 1.4 2007/02/08 09:14:34 nyhm Exp $ - -inherit games - -MUSIC_DATE="20060803" - -MY_PV="${PV//_/}" -MY_PV="${MY_PV//./}" -MY_PN="${PN%*-data}" -DESCRIPTION="An online MMORPG written in C and SDL" -HOMEPAGE="http://www.eternal-lands.com" -SRC_URI="http://www.other-life.com/el/el_${MY_PV}_linux_full.zip - music? ( mirror://gentoo/el_music_full-${MUSIC_DATE}.zip )" -# WARNING: The music file is held at -# http://www.eternal-lands.com/page/music.php -# We only mirror it so that it is versioned by the date we mirrored it -# AND prefixed with el_ so as not cause any conflicts. Maybe oneday they will -# version their music, maybe not. - -LICENSE="eternal_lands" -SLOT="0" -KEYWORDS="~amd64 ~x86 ~x86-fbsd" -IUSE="music" - -DEPEND="app-arch/unzip" - -src_unpack() { - cd "${WORKDIR}" - unpack ${A} - - # Remove CVS entries - find . -type d -name CVS -exec rm -rf {} \; 2>/dev/null - - # Move our music files to the correct directory - use music && mv *.ogg *.pll music -} - -src_install() { - cd "${WORKDIR}" - - # These are provided by eternal-lands ebuild - rm license.txt - - insopts -m 0660 - insinto "${GAMES_DATADIR}/${MY_PN}" - doins -r 2dobjects 3dobjects actor_defs animations maps meshes music \ - particles skeletons sound textures tiles languages \ - *.lst 3dobjects.txt *.xml \ - || die "doins failed" - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - # Ensure that the files are writable by the game group for auto - # updating. - chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${MY_PN}" - - # Make sure new files stay in games group - find "${ROOT}/${GAMES_DATADIR}/${MY_PN}" -type d -exec chmod g+sx {} \; -} diff --git a/games-rpg/eternal-lands-data/files/digest-eternal-lands-data-1.3.2 b/games-rpg/eternal-lands-data/files/digest-eternal-lands-data-1.3.2 deleted file mode 100644 index e37fb9480403..000000000000 --- a/games-rpg/eternal-lands-data/files/digest-eternal-lands-data-1.3.2 +++ /dev/null @@ -1,6 +0,0 @@ -MD5 b51cc823c6ad68c061892712ff032116 el_132_linux_full.zip 41850856 -RMD160 939a4df7b9a1afcb32ebfd28da374eaa64318372 el_132_linux_full.zip 41850856 -SHA256 06eea5d27b0bc47243de4e760f6a5dcdbc3f991cc84f6452f8709065ddf53d36 el_132_linux_full.zip 41850856 -MD5 95220e0df0be0eb4f2b9646cc5d6b7e5 el_music_full-20060803.zip 65511882 -RMD160 63955f223a8472c9956a5b6912dec7db924f32ee el_music_full-20060803.zip 65511882 -SHA256 1ea4de25081034ac684aaebf127ab6ca8524ba5367532863d84d63837dd631ec el_music_full-20060803.zip 65511882 diff --git a/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild b/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild deleted file mode 100644 index 08a367cd1b96..000000000000 --- a/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild +++ /dev/null @@ -1,145 +0,0 @@ -# Copyright 1999-2007 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild,v 1.8 2007/03/12 17:24:32 genone Exp $ - -inherit eutils flag-o-matic games - -MY_PV="${PV//_/}" -MY_PV="${MY_PV//./}" -S="${WORKDIR}/elc" -DESCRIPTION="An online MMORPG written in C and SDL" -HOMEPAGE="http://www.eternal-lands.com" -SRC_URI="mirror://gentoo/elc_${MY_PV}.tar.bz2 - mirror://gentoo/eternal-lands.png" - -# NOTE: Sometimes you'll have to roll your own elc tarball from their CVS -# tree as they don't always release one. -# If they do then use this in SRC_URI instead -# ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz - -LICENSE="eternal_lands" -SLOT="0" -KEYWORDS="~amd64 ~x86 ~x86-fbsd" -IUSE="debug doc kernel_linux" - -RDEPEND="x11-libs/libX11 - x11-libs/libXau - x11-libs/libXdmcp - x11-libs/libXext - virtual/opengl - >=media-libs/libsdl-1.2.5 - >=media-libs/sdl-net-1.2.5 - media-libs/openal - media-libs/freealut - media-libs/libvorbis - >=dev-libs/libxml2-2.6.7 - media-libs/cal3d - !=media-libs/cal3d-0.11.0_pre20050823 - >=media-libs/libpng-1.2.8 - ~games-rpg/${PN}-data-${PV}" - -DEPEND="${RDEPEND} - app-arch/unzip - doc? ( >=app-doc/doxygen-1.3.8 - >=media-gfx/graphviz-1.10 )" - -src_unpack() { - OPTIONS="OPTIONS=-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" - S_CLIENT="${WORKDIR}/elc" - BROWSER="konqueror" - - unpack ${A} - cd "${S}" - - # Remove CVS entries - find . -type d -name CVS -exec rm -rf {} \; 2>/dev/null - - # Create updated files with correct perms and allow dir creation - epatch "${FILESDIR}/${PN}-1.3.0-update-createdir.patch" - - # Clean compile with all OpenAL versions - epatch "${FILESDIR}/${PN}-1.3.0-openal.patch" - - # Allow shaders to actually work - epatch "${FILESDIR}/${P}-shader.patch" - - # Build for amd64 - use amd64 && OPTIONS="${OPTIONS} -DX86_64" - - # Use these experimental options - I like them :) - OPTIONS="${OPTIONS} -DCUSTOM_LOOK" - - # Requires a patch to use correct dir - OPTIONS="${OPTIONS} -DUSE_SHADER" - - # Add debugging options - if use debug ; then - OPTIONS="${OPTIONS} -DMEMORY_DEBUG" - append-flags -ggdb - fi - - sed \ - -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O -ggdb -pipe@CFLAGS=${CFLAGS} @g"\ - -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O -ggdb -pipe@CXXFLAGS=${CXXFLAGS} @g"\ - -e "s@OPTIONS=@${OPTIONS} @g" \ - -e 's/lopenal/lopenal -l alut/' \ - Makefile.linux > Makefile \ - || die "sed failed" - sed -i \ - -e 's/#browser/browser/g' \ - -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ - -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ - el.ini || die "sed failed" - - # Framebuffer support is way buggy - remove it - sed -i -e '/OPTIONS=/ s/-DUSE_FRAMEBUFFER//' Makefile || die "sed failed" - - # Support BSD in the Linux makefile - it's easier - use kernel_linux || sed -i -e 's/^CFLAGS=.*/& -DBSD/' Makefile || die "sed failed" - - # Gah - sed -i -e 's/CXX=g++/CXX=gcc/' Makefile || die "sed failed" - - # Finally, update the server - sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \ - el.ini || die "sed failed" -} - -src_compile() { - emake || die "make failed" - if use doc; then - emake docs || die "Failed to create documentation, try with USE=-doc" - mv ./docs/html/ ../client || die "Failed to move documentation directory" - fi -} - -src_install() { - newgamesbin el.x86.linux.bin el || die "newgamesbin failed" - doicon "${DISTDIR}/eternal-lands.png" - make_desktop_entry el "Eternal Lands" - - insopts -m 0660 - insinto "${GAMES_DATADIR}/${PN}" - doins -r *.ini *.txt commands.lst shader || die "doins failed" - - if use doc ; then - dohtml -r client/* - fi - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - elog "Auto Update is now enabled in Eternal Lands" - elog "If an update occurs then the client will suddenly exit" - elog "Updates only happen when the game first loads" - elog "Please don't report this behaviour as a bug" - - # Ensure that the files are writable by the game group for auto - # updating. - chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" - - # Make sure new files stay in games group - find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; -} diff --git a/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2-r1 b/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2-r1 deleted file mode 100644 index de4826610abb..000000000000 --- a/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2-r1 +++ /dev/null @@ -1,6 +0,0 @@ -MD5 39f027d682186b11382c8b6e5acfd2a0 elc_132.tar.bz2 837127 -RMD160 07ddc2c87054ec80139b76b16502b8308b286c4b elc_132.tar.bz2 837127 -SHA256 10f65992de9fe938ef93e2056dfd8dea9d351b48410fdda1f2bf2913af829982 elc_132.tar.bz2 837127 -MD5 059df8128b11b19a76b54e9907072f00 eternal-lands.png 9955 -RMD160 2f9c8acd96214577cf8b8027f0d20fb1fe7574ff eternal-lands.png 9955 -SHA256 dd7d45cd9948fe7875ebd0bfcd1925d9b34e7606a223faf61d37a6dd2cd433fb eternal-lands.png 9955 diff --git a/games-rpg/eternal-lands/files/eternal-lands-1.3.0-openal.patch b/games-rpg/eternal-lands/files/eternal-lands-1.3.0-openal.patch deleted file mode 100644 index f23d12b17b83..000000000000 --- a/games-rpg/eternal-lands/files/eternal-lands-1.3.0-openal.patch +++ /dev/null @@ -1,197 +0,0 @@ -diff -u -b -B -r1.83 sound.c ---- sound.c 20 Jun 2006 15:05:46 -0000 1.83 -+++ sound.c 24 Jun 2006 14:42:29 -0000 -@@ -308,6 +309,66 @@ - #endif //NO_MUSIC - } - -+int loadWAVfile(char *filename, ALenum *al_format, ALvoid **al_data, ALsizei *al_size, ALuint *al_frequency) { -+ FILE *fp; -+ -+ fp = fopen(filename,"rb"); -+ if (fp) { -+ char id[4]; -+ Uint32 size; -+ Uint16 format_tag, channels, block_align, bits_per_sample; -+ Uint32 format_length, sample_rate, avg_bytes_sec, data_size; -+ fread(id, 1, 4, fp); -+ if (!strncmp(id, "RIFF",4)) { -+ fread(&size, 4, 1, fp); -+ fread(id, 1, 4, fp); -+ if (!strncmp(id,"WAVE",4)) { -+ fread(id, 1, 4, fp); -+ fread(&format_length, 4,1,fp); -+ fread(&format_tag, 2, 1, fp); -+ fread(&channels, 2, 1,fp); //1 mono, 2 stereo -+ channels=SDL_SwapLE16(channels); -+ fread(&sample_rate, 4, 1, fp); //like 44100, 22050, etc... -+ sample_rate=SDL_SwapLE32(sample_rate); -+ fread(&avg_bytes_sec, 4, 1, fp); //unused -+ fread(&block_align, 2, 1, fp); //unused -+ fread(&bits_per_sample, 2, 1, fp); //8 bit or 16 bit -+ bits_per_sample=SDL_SwapLE16(bits_per_sample); -+ fread(id, 1, 4, fp); -+ fread(&data_size, 4, 1, fp); -+ data_size=SDL_SwapLE32(data_size); -+ *al_data = (ALvoid *) malloc (data_size); -+ fread(*al_data, 1, data_size, fp); -+ *al_size = data_size; -+ *al_frequency = sample_rate; -+ if(channels == 1) { -+ if(bits_per_sample == 8) -+ *al_format = AL_FORMAT_MONO8; -+ else -+ *al_format = AL_FORMAT_MONO16; -+ } else { -+ if(bits_per_sample == 8) -+ *al_format = AL_FORMAT_STEREO8; -+ else -+ *al_format = AL_FORMAT_STEREO16; -+ } -+ return 1; -+ } -+ else { -+ LOG_ERROR("LoadWAVFile(%s): RIFF file but not a wave file\n",filename); -+ return 0; -+ } -+ } -+ else { -+ LOG_ERROR("LoadWAVFile(%s): not a RIFF file\n",filename); -+ return 0; -+ } -+ } else { -+ LOG_ERROR("LoadWAVFile(%s): can't open file\n",filename); -+ return 0; -+ } -+} -+ - #ifndef NEW_SOUND - ALuint get_loaded_buffer(int i) - { -@@ -315,26 +376,9 @@ - ALsizei size,freq; - ALenum format; - ALvoid *data; -- ALboolean loop; -- FILE *fin; - - if(!alIsBuffer(sound_buffer[i])) - { -- // XXX FIXME (Grum): You have got to be kidding me... -- // alutLoadWAVFile doesn't provide any way to check if loading -- // a file succeeded. Well, at least, let's check if the file -- // actually exists... -- // Maybe use alutLoadWAV? But that doesn't seem to exist on -- // OS/X... -- fin = fopen (sound_files[i], "r"); -- if (fin == NULL) -- { -- LOG_ERROR(snd_wav_load_error, sound_files[i]); -- return 0; -- } -- // okay, the file exists and is readable, close it -- fclose (fin); -- - alGenBuffers(1, sound_buffer+i); - - if((error=alGetError()) != AL_NO_ERROR) -@@ -344,14 +388,13 @@ - have_music=0; - } - --#ifdef OSX -- // OS X alutLoadWAVFile doesn't have a loop option... Oh well :-) -- alutLoadWAVFile (sound_files[i], &format, &data, &size, &freq); --#else -- alutLoadWAVFile (sound_files[i], &format, &data, &size, &freq, &loop); --#endif -+ if(loadWAVfile(sound_files[i], &format, &data, &size, &freq)) { - alBufferData(sound_buffer[i],format,data,size,freq); -- alutUnloadWAV(format,data,size,freq); -+ free(data); -+ } else { -+ alDeleteBuffers(1,sound_buffer+i); -+ return 0; -+ } - } - return sound_buffer[i]; - } -@@ -372,27 +415,10 @@ - if (!pSample->loaded_status) - {//this file is not currently loaded - -- //try to open the file --#ifndef OSX -- alutLoadWAVFile(szPath,&pSample->format,&data,&pSample->size,&pSample->freq,&loop); --#else -- alutLoadWAVFile(szPath,&pSample->format,&data,&pSample->size,&pSample->freq); --#endif -- if(!data) -- {//couldn't load the file -- #ifdef ELC -- LOG_ERROR("%s: %s",snd_buff_error, "NO SOUND DATA"); -- #else -- printf("ensure_sample_loaded : alutLoadWAVFile(%s) = %s\n", -- szPath, "NO SOUND DATA"); -- #endif -- return 1; -- } -- -- //create a buffer - alGenBuffers(1, pBuffer); -+ - if((error=alGetError()) != AL_NO_ERROR) -- {//couldn't generate a buffer -+ { - #ifdef ELC - LOG_ERROR("%s: %s",snd_buff_error, alGetString(error)); - #else -@@ -401,15 +427,16 @@ - *pBuffer=0; - return 2; - } -- //send this data to the buffer -+ -+ if(loadWAVFile(szPath,&pSample->format,&data,&pSample->size,&pSample->freq)) { - alBufferData(*pBuffer,pSample->format,data,pSample->size,pSample->freq); -- if((error=alGetError()) != AL_NO_ERROR) -- { -- #ifdef ELC -+ //send this data to the buffer -+ if((error=alGetError()) != AL_NO_ERROR) { -+#ifdef ELC - LOG_ERROR("%s: %s",snd_buff_error, alGetString(error)); -- #else -+#else - printf("ensure_sample_loaded ['%s',#d]: alBufferData(%s) = %s\n",szPath, index, alGetString(error)); -- #endif -+#endif - alDeleteBuffers(1, pBuffer); - return 3; - } -@@ -417,13 +444,21 @@ - alGetBufferi(*pBuffer,AL_BITS,&pSample->bits); - alGetBufferi(*pBuffer,AL_CHANNELS,&pSample->channels); - pSample->length = (pSample->size*1000) / ((pSample->bits >> 3)*pSample->channels*pSample->freq); -- -- //get rid of the temporary data -- alutUnloadWAV(pSample->format,data,pSample->size,pSample->freq); -- } -+ free(data); - - pSample->loaded_status = 1; - return 0; -+ } else {//couldn't load the file -+#ifdef ELC -+ LOG_ERROR("%s: %s",snd_buff_error, "NO SOUND DATA"); -+#else -+ printf("ensure_sample_loaded : loadWAVFile(%s) = %s\n", -+ szPath, "NO SOUND DATA"); -+#endif -+ return 1; -+ } -+ -+ } - } - #endif //NEW_SOUND - |