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# Copyright 1999-2012 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: $
EAPI=5
inherit games versionator git-2 multilib cmake-utils
if [[ ! ${PV} == "9999" ]]; then
MY_PV="$(replace_version_separator 3 '-r')"
MY_P="${PN}-${MY_PV}"
fi
DESCRIPTION="Memory hacking library for Dwarf Fortress and a set of tools that
use it"
HOMEPAGE="https://github.com/peterix/dfhack"
EGIT_HAS_SUBMODULES="yes"
EGIT_REPO_URI="git://github.com/peterix/dfhack.git"
if [[ ! ${PV} == "9999" ]]; then
EGIT_COMMIT="${MY_PV}"
fi
CMAKE_REMOVE_MODULES_LIST="FindCurses FindDoxygen CMakeVS10FindMake"
LICENSE="ZLIB MIT BSD-2"
SLOT="0"
KEYWORDS="~amd64"
IUSE="doc api minimal dfusion ssense egg"
COMMON_DEPEND=""
DEPEND="${COMMON_DEPEND}
dev-vcs/git
dev-util/cmake
dev-perl/XML-LibXML
dev-perl/XML-LibXSLT
doc? (
app-doc/doxygen
)
"
RDEPEND="${COMMON_DEPEND}
games-simulation/dwarffortress
app-emulation/emul-linux-x86-baselibs
ssense? (
app-emulation/emul-linux-x86-baselibs
app-emulation/emul-linux-x86-opengl
app-emulation/emul-linux-x86-xlibs
)
"
QA_PREBUILT+="${GAMES_DATADIR#/}/${P}/lib32/libruby.so"
# The allegro libs are also prebuilt, but don't break things.
pkg_setup() {
multilib_toolchain_setup x86
export dfhack_datadir="${GAMES_DATADIR}/${P}"
export dfhack_docdir="/usr/share/doc/${P}"
if use egg; then
export dfhack_libdir="$(games_get_libdir)"
else
export dfhack_libdir="$(games_get_libdir)/${P}"
fi
}
src_prepare() {
# Not sure why git-2 eclass doesn't fix this.
git submodule update
local EPATCH_FORCE="yes"
local EPATCH_SUFFIX="patch"
if [[ ! "${PV}" == "9999" ]]; then
EPATCH_SOURCE="${FILESDIR}/dfhack-${MY_PV}" epatch
fi
cd "${S}/depends/clsocket" || die
EPATCH_SOURCE="${FILESDIR}/clsocket" epatch
if use ssense; then
cd "${S}/plugins/stonesense" || die
EPATCH_SOURCE="${FILESDIR}/stonesense" epatch
fi
cd "${S}" || die
# Fix up the startup scripts
sed -f - -i "package/linux/dfhack" "package/linux/dfhack-run" <<- EOF || die
s%"\./stonesense/deplibs"%"${dfhack_datadir}/stonesense/deplibs"%
s%"\./hack"%"${dfhack_libdir}"%
s%\./hack/libdfhack.so%"${dfhack_libdir}/libdfhack.so"%
s%\./libs/Dwarf_Fortress%"df-34.11"%
s%hack/dfhack-run%"${dfhack_libdir}/dfhack-run"%
EOF
sed -i "s:\./hack/ruby/:${dfhack_datadir}/ruby/:" \
"./plugins/ruby/ruby.rb" || die
if use dfusion; then
sed -f - -i plugins/Dfusion/luafiles/{init.lua,friendship/{init.lua,plugin.lua,install.lua},triggers/{plugin.lua,functions_menu.lua},friendship_civ/init.lua,common.lua,embark/{init.lua,plugin.lua},migrants/{init.lua,plugin.lua},xml_struct.lua,xml_types.lua} <<- EOF || die
s:("dfusion/:("${dfhack_datadir}/dfusion/:
s:('dfusion/:('${dfhack_datadir}/dfusion/:
EOF
sed -i "s:libs/Dwarf_Fortress:Dwarf_Fortress:" \
"plugins/Dfusion/luafiles/common.lua" || die
fi
if use egg; then
sed -f - -i ./library/Hooks-egg.cpp <<- EOF || die
s/SDL_Event\* event/SDL::Event\* event/
EOF
fi
}
src_configure() {
mycmakeargs=(
"-DCMAKE_INSTALL_PREFIX=${GAMES_DATADIR}"
"-DDFHACK_BINARY_DESTINATION=${GAMES_BINDIR}"
# We install interesting libs, let\'s not infect the rest of the system.
"-DDFHACK_LIBRARY_DESTINATION=${dfhack_libdir}"
"-DDFHACK_EGGY_DESTINATION=$(games_get_libdir)"
"-DDFHACK_DATA_DESTINATION=${dfhack_datadir}"
"-DDFHACK_USERDOC_DESTINATION=${dfhack_docdir}"
"-DDFHACK_DEVDOC_DESTINATION=${dfhack_docdir}/dev"
"-DDFHACK_STATEDIR=${GAMES_STATEDIR}/${P}"
"-DBUILD_LIBRARY=ON"
# Breaks slotting
"$(cmake-utils_use egg BUILD_EGGY)"
"-DBUILD_PLUGINS=ON"
"-DBUILD_RUBY=ON"
"-DDL_RUBY=ON" # W/o this, libruby.so will be missing => breakage
"$(cmake-utils_use dfusion BUILD_DFUSION)"
"$(cmake-utils_use ssense BUILD_STONESENSE)"
"$(cmake-utils_use doc BUILD_DOXYGEN)"
# Will break slotting, use flag.
"$(cmake-utils_use api BUILD_DEVEL)"
"-DBUILD_SKELETON=OFF"
"-DCONSOLE_NO_CATCH=OFF"
)
if use minimal; then
mycmakeargs+=( "-DBUILD_DEV_PLUGINS=OFF"
"-DBUILD_SUPPORTED=OFF"
"-DBUILD_DWARFEXPORT=OFF"
"-DBUILD_MAPEXPORT=OFF" )
else
mycmakeargs+=( "-DBUILD_DEV_PLUGINS=ON"
"-DBUILD_SUPPORTED=ON"
"-DBUILD_DWARFEXPORT=ON"
"-DBUILD_MAPEXPORT=ON" )
fi
cmake-utils_src_configure
}
src_install() {
cmake-utils_src_install
mv "${D}/${GAMES_BINDIR}/dfhack" \
"${D}/${GAMES_BINDIR}/dfhack-${PV}" || die
mv "${D}/${GAMES_BINDIR}/dfhack-run" \
"${D}/${GAMES_BINDIR}/dfhack-run-${PV}" || die
dodir "${GAMES_STATEDIR}/${P}"
if use ssense; then
dodir "${GAMES_SYSCONFDIR}/${P}/stonesense"
mv "${D}/${dfhack_datadir#/}/stonesense/init.txt" \
"${D}/${GAMES_SYSCONFDIR#/}/${P}/stonesense/init.txt" || die
dosym "${GAMES_SYSCONFDIR}/${P}/stonesense/init.txt" \
"${dfhack_datadir}/stonesense/init.txt"
elog
elog "The Stonesense configuration file can be found at"
elog "${GAMES_SYSCONFDIR}/${P}/stonesense/init.txt"
fi
prepgamesdirs
fperms g+w "${GAMES_STATEDIR}/${P}" || die
# portage user needs to be able to link:
( use egg && fperms o+rx "$(games_get_libdir)"/libegg.so ) || die
}
pkg_postinst() {
games_pkg_postinst
elog
elog "Due to Dwarf Fortress' special needs regarding working directory,"
elog "specifying relative paths to DFHack plugins can give unintended"
elog "results."
elog
elog "DFHack installs custom raw files for Dwarf Fortress in"
elog "${dfhack_datadir}/raw"
elog "To use them, copy them into your raw folder and apply the diffs."
elog
elog "To start DFHack, please run dfhack-${PV}"
}
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