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Diffstat (limited to 'SemanticResultFormats/resources/jquery/jqplot/jqplot.pyramidGridRenderer.js')
-rw-r--r-- | SemanticResultFormats/resources/jquery/jqplot/jqplot.pyramidGridRenderer.js | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/SemanticResultFormats/resources/jquery/jqplot/jqplot.pyramidGridRenderer.js b/SemanticResultFormats/resources/jquery/jqplot/jqplot.pyramidGridRenderer.js new file mode 100644 index 00000000..6124cbad --- /dev/null +++ b/SemanticResultFormats/resources/jquery/jqplot/jqplot.pyramidGridRenderer.js @@ -0,0 +1,429 @@ +/** + * jqPlot + * Pure JavaScript plotting plugin using jQuery + * + * Version: 1.0.4 + * Revision: 1121 + * + * Copyright (c) 2009-2012 Chris Leonello + * jqPlot is currently available for use in all personal or commercial projects + * under both the MIT (http://www.opensource.org/licenses/mit-license.php) and GPL + * version 2.0 (http://www.gnu.org/licenses/gpl-2.0.html) licenses. This means that you can + * choose the license that best suits your project and use it accordingly. + * + * Although not required, the author would appreciate an email letting him + * know of any substantial use of jqPlot. You can reach the author at: + * chris at jqplot dot com or see http://www.jqplot.com/info.php . + * + * If you are feeling kind and generous, consider supporting the project by + * making a donation at: http://www.jqplot.com/donate.php . + * + * sprintf functions contained in jqplot.sprintf.js by Ash Searle: + * + * version 2007.04.27 + * author Ash Searle + * http://hexmen.com/blog/2007/03/printf-sprintf/ + * http://hexmen.com/js/sprintf.js + * The author (Ash Searle) has placed this code in the public domain: + * "This code is unrestricted: you are free to use it however you like." + * + */ +(function($) { + // Class: $.jqplot.CanvasGridRenderer + // The default jqPlot grid renderer, creating a grid on a canvas element. + // The renderer has no additional options beyond the <Grid> class. + $.jqplot.PyramidGridRenderer = function(){ + $.jqplot.CanvasGridRenderer.call(this); + }; + + $.jqplot.PyramidGridRenderer.prototype = new $.jqplot.CanvasGridRenderer(); + $.jqplot.PyramidGridRenderer.prototype.constructor = $.jqplot.PyramidGridRenderer; + + // called with context of Grid object + $.jqplot.CanvasGridRenderer.prototype.init = function(options) { + this._ctx; + this.plotBands = { + show: false, + color: 'rgb(230, 219, 179)', + axis: 'y', + start: null, + interval: 10 + }; + $.extend(true, this, options); + // set the shadow renderer options + var sopts = {lineJoin:'miter', lineCap:'round', fill:false, isarc:false, angle:this.shadowAngle, offset:this.shadowOffset, alpha:this.shadowAlpha, depth:this.shadowDepth, lineWidth:this.shadowWidth, closePath:false, strokeStyle:this.shadowColor}; + this.renderer.shadowRenderer.init(sopts); + }; + + $.jqplot.PyramidGridRenderer.prototype.draw = function() { + this._ctx = this._elem.get(0).getContext("2d"); + var ctx = this._ctx; + var axes = this._axes; + var xp = axes.xaxis.u2p; + var yp = axes.yMidAxis.u2p; + var xnudge = axes.xaxis.max/1000.0; + var xp0 = xp(0); + var xpn = xp(xnudge); + var ax = ['xaxis', 'yaxis', 'x2axis', 'y2axis','yMidAxis']; + // Add the grid onto the grid canvas. This is the bottom most layer. + ctx.save(); + ctx.clearRect(0, 0, this._plotDimensions.width, this._plotDimensions.height); + ctx.fillStyle = this.backgroundColor || this.background; + + ctx.fillRect(this._left, this._top, this._width, this._height); + + if (this.plotBands.show) { + ctx.save(); + var pb = this.plotBands; + ctx.fillStyle = pb.color; + var axis; + var x, y, w, h; + // find axis to work with + if (pb.axis.charAt(0) === 'x') { + if (axes.xaxis.show) { + axis = axes.xaxis; + } + } + else if (pb.axis.charAt(0) === 'y') { + if (axes.yaxis.show) { + axis = axes.yaxis; + } + else if (axes.y2axis.show) { + axis = axes.y2axis; + } + else if (axes.yMidAxis.show) { + axis = axes.yMidAxis; + } + } + + if (axis !== undefined) { + // draw some rectangles + var start = pb.start; + if (start === null) { + start = axis.min; + } + for (var i = start; i < axis.max; i += 2 * pb.interval) { + if (axis.name.charAt(0) === 'y') { + x = this._left; + if ((i + pb.interval) < axis.max) { + y = axis.series_u2p(i + pb.interval) + this._top; + } + else { + y = axis.series_u2p(axis.max) + this._top; + } + w = this._right - this._left; + h = axis.series_u2p(start) - axis.series_u2p(start + pb.interval); + ctx.fillRect(x, y, w, h); + } + // else { + // y = 0; + // x = axis.series_u2p(i); + // h = this._height; + // w = axis.series_u2p(start + pb.interval) - axis.series_u2p(start); + // } + + } + } + ctx.restore(); + } + + ctx.save(); + ctx.lineJoin = 'miter'; + ctx.lineCap = 'butt'; + ctx.lineWidth = this.gridLineWidth; + ctx.strokeStyle = this.gridLineColor; + var b, e, s, m; + for (var i=5; i>0; i--) { + var name = ax[i-1]; + var axis = axes[name]; + var ticks = axis._ticks; + var numticks = ticks.length; + if (axis.show) { + if (axis.drawBaseline) { + var bopts = {}; + if (axis.baselineWidth !== null) { + bopts.lineWidth = axis.baselineWidth; + } + if (axis.baselineColor !== null) { + bopts.strokeStyle = axis.baselineColor; + } + switch (name) { + case 'xaxis': + if (axes.yMidAxis.show) { + drawLine (this._left, this._bottom, xp0, this._bottom, bopts); + drawLine (xpn, this._bottom, this._right, this._bottom, bopts); + } + else { + drawLine (this._left, this._bottom, this._right, this._bottom, bopts); + } + break; + case 'yaxis': + drawLine (this._left, this._bottom, this._left, this._top, bopts); + break; + case 'yMidAxis': + drawLine(xp0, this._bottom, xp0, this._top, bopts); + drawLine(xpn, this._bottom, xpn, this._top, bopts); + break; + case 'x2axis': + if (axes.yMidAxis.show) { + drawLine (this._left, this._top, xp0, this._top, bopts); + drawLine (xpn, this._top, this._right, this._top, bopts); + } + else { + drawLine (this._left, this._bottom, this._right, this._bottom, bopts); + } + break; + case 'y2axis': + drawLine (this._right, this._bottom, this._right, this._top, bopts); + break; + + } + } + for (var j=numticks; j>0; j--) { + var t = ticks[j-1]; + if (t.show) { + var pos = Math.round(axis.u2p(t.value)) + 0.5; + switch (name) { + case 'xaxis': + // draw the grid line if we should + if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { + drawLine(pos, this._top, pos, this._bottom); + } + + // draw the mark + if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { + s = t.markSize; + m = t.mark; + var pos = Math.round(axis.u2p(t.value)) + 0.5; + switch (m) { + case 'outside': + b = this._bottom; + e = this._bottom+s; + break; + case 'inside': + b = this._bottom-s; + e = this._bottom; + break; + case 'cross': + b = this._bottom-s; + e = this._bottom+s; + break; + default: + b = this._bottom; + e = this._bottom+s; + break; + } + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); + } + // draw the line + drawLine(pos, b, pos, e); + } + break; + case 'yaxis': + // draw the grid line + if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { + drawLine(this._right, pos, this._left, pos); + } + + // draw the mark + if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { + s = t.markSize; + m = t.mark; + var pos = Math.round(axis.u2p(t.value)) + 0.5; + switch (m) { + case 'outside': + b = this._left-s; + e = this._left; + break; + case 'inside': + b = this._left; + e = this._left+s; + break; + case 'cross': + b = this._left-s; + e = this._left+s; + break; + default: + b = this._left-s; + e = this._left; + break; + } + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); + } + drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); + } + break; + case 'yMidAxis': + // draw the grid line + if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { + drawLine(this._left, pos, xp0, pos); + drawLine(xpn, pos, this._right, pos); + } + // draw the mark + if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { + s = t.markSize; + m = t.mark; + var pos = Math.round(axis.u2p(t.value)) + 0.5; + + b = xp0; + e = xp0 + s; + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); + } + drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); + + b = xpn - s; + e = xpn; + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); + } + drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); + } + break; + case 'x2axis': + // draw the grid line + if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { + drawLine(pos, this._bottom, pos, this._top); + } + + // draw the mark + if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { + s = t.markSize; + m = t.mark; + var pos = Math.round(axis.u2p(t.value)) + 0.5; + switch (m) { + case 'outside': + b = this._top-s; + e = this._top; + break; + case 'inside': + b = this._top; + e = this._top+s; + break; + case 'cross': + b = this._top-s; + e = this._top+s; + break; + default: + b = this._top-s; + e = this._top; + break; + } + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[pos,b],[pos,e]], {lineCap:'butt', lineWidth:this.gridLineWidth, offset:this.gridLineWidth*0.75, depth:2, fill:false, closePath:false}); + } + drawLine(pos, b, pos, e); + } + break; + case 'y2axis': + // draw the grid line + if (t.showGridline && this.drawGridlines && (!t.isMinorTick || axis.showMinorTicks)) { + drawLine(this._left, pos, this._right, pos); + } + + // draw the mark + if (t.showMark && t.mark && (!t.isMinorTick || axis.showMinorTicks)) { + s = t.markSize; + m = t.mark; + var pos = Math.round(axis.u2p(t.value)) + 0.5; + switch (m) { + case 'outside': + b = this._right; + e = this._right+s; + break; + case 'inside': + b = this._right-s; + e = this._right; + break; + case 'cross': + b = this._right-s; + e = this._right+s; + break; + default: + b = this._right; + e = this._right+s; + break; + } + // draw the shadow + if (this.shadow) { + this.renderer.shadowRenderer.draw(ctx, [[b, pos], [e, pos]], {lineCap:'butt', lineWidth:this.gridLineWidth*1.5, offset:this.gridLineWidth*0.75, fill:false, closePath:false}); + } + drawLine(b, pos, e, pos, {strokeStyle:axis.borderColor}); + } + break; + default: + break; + } + } + } + t = null; + } + axis = null; + ticks = null; + } + + ctx.restore(); + + function drawLine(bx, by, ex, ey, opts) { + ctx.save(); + opts = opts || {}; + if (opts.lineWidth == null || opts.lineWidth != 0){ + $.extend(true, ctx, opts); + ctx.beginPath(); + ctx.moveTo(bx, by); + ctx.lineTo(ex, ey); + ctx.stroke(); + } + ctx.restore(); + } + + if (this.shadow) { + if (axes.yMidAxis.show) { + var points = [[this._left, this._bottom], [xp0, this._bottom]]; + this.renderer.shadowRenderer.draw(ctx, points); + var points = [[xpn, this._bottom], [this._right, this._bottom], [this._right, this._top]]; + this.renderer.shadowRenderer.draw(ctx, points); + var points = [[xp0, this._bottom], [xp0, this._top]]; + this.renderer.shadowRenderer.draw(ctx, points); + } + else { + var points = [[this._left, this._bottom], [this._right, this._bottom], [this._right, this._top]]; + this.renderer.shadowRenderer.draw(ctx, points); + } + } + // Now draw border around grid. Use axis border definitions. start at + // upper left and go clockwise. + if (this.borderWidth != 0 && this.drawBorder) { + if (axes.yMidAxis.show) { + drawLine (this._left, this._top, xp0, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); + drawLine (xpn, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); + drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth}); + drawLine (this._right, this._bottom, xpn, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); + drawLine (xp0, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); + drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); + drawLine (xp0, this._bottom, xp0, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); + drawLine (xpn, this._bottom, xpn, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); + } + else { + drawLine (this._left, this._top, this._right, this._top, {lineCap:'round', strokeStyle:axes.x2axis.borderColor, lineWidth:axes.x2axis.borderWidth}); + drawLine (this._right, this._top, this._right, this._bottom, {lineCap:'round', strokeStyle:axes.y2axis.borderColor, lineWidth:axes.y2axis.borderWidth}); + drawLine (this._right, this._bottom, this._left, this._bottom, {lineCap:'round', strokeStyle:axes.xaxis.borderColor, lineWidth:axes.xaxis.borderWidth}); + drawLine (this._left, this._bottom, this._left, this._top, {lineCap:'round', strokeStyle:axes.yaxis.borderColor, lineWidth:axes.yaxis.borderWidth}); + } + } + // ctx.lineWidth = this.borderWidth; + // ctx.strokeStyle = this.borderColor; + // ctx.strokeRect(this._left, this._top, this._width, this._height); + + ctx.restore(); + ctx = null; + axes = null; + }; +})(jQuery);
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