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--- src/sbitmap.h
+++ src/sbitmap.h
@@ -36,7 +36,7 @@
void LoadImage(char* path);
void LoadSurface(SDL_Surface* surface);
- void put(float x, float y, float rotate = 1.0f, float rotate = 1.0f, float layer = 0.0f);
+ void put(float x, float y, float sf = 1.0f, float rotate = 1.0f, float layer = 0.0f);
void putA(float x, float y, float layer = 0.0f, float alpha = 1.0f);
inline float width() const
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