diff options
Diffstat (limited to 'games-fps/prboom/files/2.4.4-nvidia.patch')
-rw-r--r-- | games-fps/prboom/files/2.4.4-nvidia.patch | 48 |
1 files changed, 0 insertions, 48 deletions
diff --git a/games-fps/prboom/files/2.4.4-nvidia.patch b/games-fps/prboom/files/2.4.4-nvidia.patch deleted file mode 100644 index 2b7aa9b32d46..000000000000 --- a/games-fps/prboom/files/2.4.4-nvidia.patch +++ /dev/null @@ -1,48 +0,0 @@ ---- src/gl_intern.h.orig 2003-09-21 16:39:30.247451624 -0400 -+++ src/gl_intern.h 2003-09-21 16:39:41.610724144 -0400 -@@ -84,6 +84,6 @@ - #define min(a,b) ((a)<(b)?(a):(b)) - #endif - --PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; -+//PFNGLCOLORTABLEEXTPROC gld_ColorTableEXT; - - #endif // _GL_INTERN_H ---- src/gl_main.c.orig 2003-09-21 16:39:55.436622288 -0400 -+++ src/gl_main.c 2003-09-21 16:43:00.943420968 -0400 -@@ -285,6 +285,7 @@ - - if (strcasecmp(extension, "GL_EXT_texture_filter_anisotropic") == 0) - gl_texture_filter_anisotropic = true; -+/* - else if (strcasecmp(extension, "GL_EXT_paletted_texture") == 0) { - if (gl_use_paletted_texture) { - gl_paletted_texture = true; -@@ -304,6 +305,7 @@ - else - lprintf(LO_INFO,"using GL_EXT_shared_texture_palette\n",glGetString(GL_VENDOR)); - } -+*/ - - extension = p; - } while (*extension != '\0'); -@@ -761,7 +763,7 @@ - pal[transparent_pal_index*4+1]=0; - pal[transparent_pal_index*4+2]=0; - pal[transparent_pal_index*4+3]=0; -- gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); -+// gld_ColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); - W_UnlockLumpName("PLAYPAL"); - } else { - if (palette>0) ---- src/gl_texture.c.orig 2003-09-21 16:43:18.450759448 -0400 -+++ src/gl_texture.c 2003-09-21 16:43:39.549551944 -0400 -@@ -178,7 +178,7 @@ - pal[transparent_pal_index*4+1]=0; - pal[transparent_pal_index*4+2]=0; - pal[transparent_pal_index*4+3]=0; -- gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); -+// gld_ColorTableEXT(target, GL_RGBA, 256, GL_RGBA, GL_UNSIGNED_BYTE, pal); - W_UnlockLumpName("PLAYPAL"); - } - |