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author | Mike Frysinger <vapier@gentoo.org> | 2003-09-09 18:10:15 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2003-09-09 18:10:15 +0000 |
commit | ad69522f5e6b57d5350a46ebda16dbe091d0e4b6 (patch) | |
tree | 1580e46b57d69a004ab7bafb3f19590605890684 /games-fps/quakeforge/quakeforge-0.5.4.ebuild | |
parent | New version 'n cleanup (diff) | |
download | historical-ad69522f5e6b57d5350a46ebda16dbe091d0e4b6.tar.gz historical-ad69522f5e6b57d5350a46ebda16dbe091d0e4b6.tar.bz2 historical-ad69522f5e6b57d5350a46ebda16dbe091d0e4b6.zip |
games-fps uNF uNF uNF
Diffstat (limited to 'games-fps/quakeforge/quakeforge-0.5.4.ebuild')
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.5.4.ebuild | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/games-fps/quakeforge/quakeforge-0.5.4.ebuild b/games-fps/quakeforge/quakeforge-0.5.4.ebuild new file mode 100644 index 000000000000..9f6a37d3fdaa --- /dev/null +++ b/games-fps/quakeforge/quakeforge-0.5.4.ebuild @@ -0,0 +1,124 @@ +# Copyright 1999-2003 Gentoo Technologies, Inc. +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.4.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $ + +inherit games + +DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" +HOMEPAGE="http://www.quakeforge.org/" +SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="x86" +IUSE="debug 3dfx fbcon opengl sdl svga X ncurses oggvorbis zlib ipv6 xv dga xmms alsa oss" + +RDEPEND="3dfx? ( media-libs/glide-v3 ) + opengl? ( virtual/opengl ) + sdl? ( media-libs/libsdl ) + svga? ( media-libs/svgalib ) + X? ( virtual/x11 ) + ncurses? ( sys-libs/ncurses ) + oggvorbis? ( media-libs/libogg media-libs/libvorbis ) + zlib? ( sys-libs/zlib ) + xv? ( virtual/x11 ) + dga? ( virtual/x11 ) + xmms? ( media-sound/xmms ) + alsa? ( media-libs/alsa-lib )" +DEPEND="${RDEPEND} + sys-devel/bison + sys-devel/flex" + +src_unpack() { + unpack ${A} + cd ${S} + sed -i \ + -e 's:heavy=.*:heavy=:' \ + -e 's:light=.*:light=:' \ + -e 's:MORE_CFLAGS=".*":MORE_CFLAGS="":' \ + configure || die "removing static cflags from configure" +} + +src_compile() { + #i should do this at some point :x ... i guess if you disable all shared stuff + #and enable all the static options explicitly, static works ... (or so ive been told) + #if [ -z "`use static`" ] ; then + # myconf="${myconf} --enable-shared=yes --enable-static=no" + #else + # myconf="${myconf} --enable-shared=no --enable-static=yes" + #fi + + local debugopts + [ `use debug` ] \ + && debugopts="--enable-debug --disable-optimize --enable-profile" \ + || debugopts="--disable-debug --enable-optimize --disable-profile" + + local clients=${QF_CLIENTS} + [ `use 3dfx` ] && clients="${clients},3dfx" + [ `use fbcon` ] && clients="${clients},fbdev" + [ `use opengl` ] && clients="${clients},glx" + [ `use sdl` ] && clients="${clients},sdl,sdl32" + [ `use svga` ] && clients="${clients},svga" + [ `use X` ] && clients="${clients},x11" + [ `use X` ] && [ `use opengl` ] && clients="${clients},wgl" + [ "${clients:0:1}" == "," ] && clients=${clients:1} + + local servers=${QF_SERVERS:-master,nq,qw} + + local tools=${QF_TOOLS:-all} + + local svgaconf # use old school way for broken conf opts + [ `use svga` ] \ + && svgaconf="--with-svga=/usr" \ + || svgaconf="--without-svga" + + addpredict ${GAMES_LIBDIR} + egamesconf \ + `use_enable ncurses curses` \ + `use_enable oggvorbis vorbis` \ + `use_enable zlib` \ + `use_with ipv6` \ + `use_with fbcon fbdev` \ + ${svgaconf} \ + `use_with X x` \ + `use_enable xv vidmode` \ + `use_enable dga` \ + `use_enable sdl` \ + `use_enable xmms` \ + `use_enable alsa` \ + `use_enable oss` \ + --enable-sound \ + ${debugopts} \ + --with-user-cfg=${GAMES_SYSCONFDIR}/quakeforge.conf \ + --with-sharepath=${GAMES_DATADIR}/quake-data \ + --with-clients=${clients} \ + --with-servers=${servers} \ + --with-tools=${tools} \ + || die + make || die "make failed" +} + +src_install() { + make DESTDIR=${D} install || die "install failed" + mv ${D}/${GAMES_PREFIX}/include ${D}/usr/ + dodoc ChangeLog INSTALL NEWS TODO doc/* + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + echo + einfo "Before you can play, you must make sure" + einfo "QuakeForge can find your Quake .pak files" + echo + einfo "You have 2 choices to do this" + einfo "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake-data/id1" + einfo "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake-data/id1" + echo + einfo "Example:" + einfo "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" + einfo "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake-data/id1/pak0.pak" + echo + einfo "You only need pak0.pak to play the demo version," + einfo "the others are needed for registered version" +} |