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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE pkgmetadata SYSTEM "https://www.gentoo.org/dtd/metadata.dtd">
<pkgmetadata>
	<maintainer type="project">
		<email>games@gentoo.org</email>
		<name>Gentoo Games Project</name>
	</maintainer>
	<longdescription>
		QuakeForge is a 3D graphics game engine based on id Software's legendary
		Quake and QuakeWorld game engine. Our purpose? To improve the state of
		the game by improving the engine and making it accessable to the largest
		number of players we can.

		Arguably the single most important issue on the minds of players today
		is the rampant cheating which is currently happening on many of the
		larger servers. It's a serious problem and it really makes a good game
		hard to find. We're working hard to fix these problems at the engine
		level.

		But what good is that if you have to have a copy of our client and the
		server has to run our server? There are other projects out there and
		some of them have very unique qualities. QuakeForge is cooperating with
		QSG, a group comprised of representatives from nearly every known Quake
		source project to ensure that our clients and servers run with other
		clients and servers just fine. We have all agreed to implement any
		effective cheat prevention methods.

		Other things we're doing include merging the two code trees, adding
		features, and improving the OpenGL renderer. And QuakeForge is still the
		most portable source tree based on the id Software code.
	</longdescription>
	<use>
		<flag name="client">Build Normal and QuakeWorld clients alongside the servers</flag>
		<flag name="vulkan">Enable vulkan renderer (experimental)</flag>
		<flag name="wildmidi">Use <pkg>media-sound/wildmidi</pkg> for midi support</flag>
	</use>
	<upstream>
		<remote-id type="github">quakeforge/quakeforge</remote-id>
		<remote-id type="sourceforge">quake</remote-id>
	</upstream>
</pkgmetadata>