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authorMichael Sterrett <mr_bones_@gentoo.org>2016-02-18 13:28:40 -0500
committerMichael Sterrett <mr_bones_@gentoo.org>2016-02-18 13:29:11 -0500
commitfa416fb520e9ac382eb63baf9ce98b5cee5680ab (patch)
tree0b313b125f01e0dce8113d3cda21916b424506b7 /games-emulation
parentdev-python/flaky: Bump (diff)
downloadgentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.tar.gz
gentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.tar.bz2
gentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.zip
games-emulation/sdlmame: clean old; dropping support for ppc
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-emulation')
-rw-r--r--games-emulation/sdlmame/Manifest4
-rw-r--r--games-emulation/sdlmame/files/mame-0.139.ini.in270
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch79
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch11
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch177
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch12
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-QA.patch191
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch28
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch19
-rw-r--r--games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch33
-rw-r--r--games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild186
-rw-r--r--games-emulation/sdlmame/sdlmame-0.149.ebuild194
12 files changed, 0 insertions, 1204 deletions
diff --git a/games-emulation/sdlmame/Manifest b/games-emulation/sdlmame/Manifest
index 80dcd9532468..27c42ad74732 100644
--- a/games-emulation/sdlmame/Manifest
+++ b/games-emulation/sdlmame/Manifest
@@ -1,5 +1 @@
DIST mame-0.168.zip 82770536 SHA256 f91e014c3d3bf3da790284a25437f231a84228a6adbf42db35ca34a57f8a3092 SHA512 14b0519682f8aeb2379cd29b9e0ad8f3c54866296ac158876435425b79c3bf19a2dc520df7a44fe301a8e8cbbc335185602f4998edf6e95324f527c50c72411e WHIRLPOOL 41ddbe191423e3653a52f7734cc85088f1c663fd9aefdbd00ceefbe86f27bde190d14505be7fa69f76c7a39c6bbb5ab196685c2e001c8517cb90f4f7f27e8a51
-DIST mame0148s.zip 33822494 SHA256 78d8a68ba53934fdfc895f450c08682dada81f7ec3e74a98fb042539506d9321 SHA512 a520115e2e82b2da3200ffa1fa56f668f95c3e26a927bcdb30a34e73053e55d26a6a6c1ec95eae1237bce1d2d0cd276b84466705fd5f53ac77827d06ea04bc03 WHIRLPOOL c6de71c198396977475110ab5840b7eaa6e5074519adffc286dd539ab916ea951fa1c307218b0d144cdc8aeeb096216106a3c21a6d53b42c04dc75e8103be04a
-DIST mame0149s.zip 35160585 SHA256 0e41b5773bea217d3ca04002903ac5ef569e6f5b67c05c72496d2cd7993b0a6b SHA512 4b8bd72e93f71fdb52c643776ecefb87fe605effe3f8c1724156cf7fafb8107330d92914eb14208a170cd5a0ee2775e7ea8d8edd0b525a35bbb0d5514172c1c3 WHIRLPOOL c5821ffc0f640e93986cd88f9e530be36e5ba0405a5dbc69a5021c828248dc74541340d5d9d49ece19635b5239bbaeeeb93bad2800fc46e9f441d8ffd3751ca5
-DIST sdlmame-ui.bdf.gz 114727 SHA256 f2ec11dd926bbeae8647e68607107516a30790239464939f3e99a0f62fc7f17e SHA512 67ba1bc632c1ac51b97acf8c1061477edd3519fea3d1233951723741c926ff72e259c274babb036abf4db92f217db507c58a6fc6e438db4b14c5fe5789b2ed64 WHIRLPOOL 2150053b38d8318804bf40cdcd9cdefdd2976c4cfab563c90021f0d9be0a0a57174166ece8b51658d9f2192e07343f198358299667a1db32f146c9fb9c528956
-DIST sdlmame0148u1_diff.zip 3386949 SHA256 27378d09e50f31ca0dd4f39df4c474016671946657eb7af9ea5aa0ffbae1d9bb SHA512 f62aa8ebfc3cfa96d2fd5e58c921cc2adfbe3704a745ef49bc247060ecd3333ecc12e1a3add810c6237f3f7a1946cf1b9d46e6d72aeb87baffebadb933de44de WHIRLPOOL 550f2e777363f307b8e56b4ec31f4852abe89434af5ce596bd6e6023f35a728e4078033b1edc4b302e0cf50fa646a190ec02be9329127379405aec2e9b591531
diff --git a/games-emulation/sdlmame/files/mame-0.139.ini.in b/games-emulation/sdlmame/files/mame-0.139.ini.in
deleted file mode 100644
index 7b69f182a356..000000000000
--- a/games-emulation/sdlmame/files/mame-0.139.ini.in
+++ /dev/null
@@ -1,270 +0,0 @@
-#
-# CORE CONFIGURATION OPTIONS
-#
-readconfig 1
-writeconfig 0
-
-#
-# CORE SEARCH PATH OPTIONS
-#
-rompath $HOME/.sdlmame/roms;@GAMES_DATADIR@/sdlmame/roms
-samplepath $HOME/.sdlmame/samples;@GAMES_DATADIR@/sdlmame/samples
-artpath $HOME/.sdlmame/artwork;@GAMES_DATADIR@/sdlmame/artwork
-ctrlrpath $HOME/.sdlmame/ctrlr;@GAMES_SYSCONFDIR@/sdlmame/ctrlr;@GAMES_DATADIR@/sdlmame/ctrlr
-inipath $HOME/.sdlmame;@GAMES_SYSCONFDIR@/sdlmame
-fontpath $HOME/.sdlmame;@GAMES_DATADIR@/sdlmame
-cheatpath $HOME/.sdlmame/cheats;@GAMES_SYSCONFDIR@/sdlmame/cheats;@GAMES_DATADIR@/sdlmame/cheats
-crosshairpath $HOME/.sdlmame/crosshair;@GAMES_DATADIR@/sdlmame/crosshair
-
-#
-# CORE OUTPUT DIRECTORY OPTIONS
-#
-cfg_directory $HOME/.sdlmame/cfg
-nvram_directory $HOME/.sdlmame/nvram
-memcard_directory $HOME/.sdlmame/memcard
-input_directory $HOME/.sdlmame/inp
-state_directory $HOME/.sdlmame/sta
-snapshot_directory $HOME/.sdlmame/snap
-diff_directory $HOME/.sdlmame/diff
-comment_directory $HOME/.sdlmame/comments
-
-#
-# CORE STATE/PLAYBACK OPTIONS
-#
-state
-autosave 0
-playback
-record
-mngwrite
-aviwrite
-wavwrite
-snapname %g/%i
-snapsize auto
-snapview internal
-burnin 0
-
-#
-# CORE PERFORMANCE OPTIONS
-#
-autoframeskip 0
-frameskip 0
-seconds_to_run 0
-throttle 1
-sleep 1
-speed 1.0
-refreshspeed 0
-
-#
-# CORE ROTATION OPTIONS
-#
-rotate 1
-ror 0
-rol 0
-autoror 0
-autorol 0
-flipx 0
-flipy 0
-
-#
-# CORE ARTWORK OPTIONS
-#
-artwork_crop 0
-use_backdrops 1
-use_overlays 1
-use_bezels 1
-
-#
-# CORE SCREEN OPTIONS
-#
-brightness 1.0
-contrast 1.0
-gamma 1.0
-pause_brightness 0.65
-
-#
-# CORE VECTOR OPTIONS
-#
-antialias 1
-beam 1.0
-flicker 0
-
-#
-# CORE SOUND OPTIONS
-#
-sound 1
-samplerate 48000
-samples 1
-volume 0
-
-#
-# CORE INPUT OPTIONS
-#
-coin_lockout 1
-ctrlr
-mouse 0
-joystick 1
-lightgun 0
-multikeyboard 0
-multimouse 0
-steadykey 0
-offscreen_reload 0
-joystick_map auto
-joystick_deadzone 0.3
-joystick_saturation 0.85
-natural 0
-uimodekey auto
-
-#
-# CORE INPUT AUTOMATIC ENABLE OPTIONS
-#
-paddle_device keyboard
-adstick_device keyboard
-pedal_device keyboard
-dial_device keyboard
-trackball_device keyboard
-lightgun_device keyboard
-positional_device keyboard
-mouse_device mouse
-
-#
-# CORE DEBUGGING OPTIONS
-#
-log 0
-verbose 0
-update_in_pause 0
-debug 0
-debugscript
-debug_internal 0
-
-#
-# CORE MISC OPTIONS
-#
-bios
-cheat 0
-skip_gameinfo 0
-
-#
-# DEBUGGING OPTIONS
-#
-oslog 0
-
-#
-# PERFORMANCE OPTIONS
-#
-multithreading 0
-numprocessors auto
-sdlvideofps 0
-
-#
-# VIDEO OPTIONS
-#
-video soft
-numscreens 1
-window 0
-maximize 1
-keepaspect 1
-unevenstretch 1
-effect none
-centerh 1
-centerv 1
-waitvsync 0
-scalemode none
-
-#
-# OpenGL-SPECIFIC OPTIONS
-#
-filter 1
-prescale 1
-gl_forcepow2texture 0
-gl_notexturerect 0
-gl_vbo 1
-gl_pbo 1
-gl_glsl 0
-gl_glsl_filter 1
-glsl_shader_mame0 none
-glsl_shader_mame1 none
-glsl_shader_mame2 none
-glsl_shader_mame3 none
-glsl_shader_mame4 none
-glsl_shader_mame5 none
-glsl_shader_mame6 none
-glsl_shader_mame7 none
-glsl_shader_mame8 none
-glsl_shader_mame9 none
-glsl_shader_screen0 none
-glsl_shader_screen1 none
-glsl_shader_screen2 none
-glsl_shader_screen3 none
-glsl_shader_screen4 none
-glsl_shader_screen5 none
-glsl_shader_screen6 none
-glsl_shader_screen7 none
-glsl_shader_screen8 none
-glsl_shader_screen9 none
-gl_glsl_vid_attr 1
-
-#
-# PER-WINDOW VIDEO OPTIONS
-#
-screen auto
-aspect auto
-resolution auto
-view auto
-screen0 auto
-aspect0 auto
-resolution0 auto
-view0 auto
-screen1 auto
-aspect1 auto
-resolution1 auto
-view1 auto
-screen2 auto
-aspect2 auto
-resolution2 auto
-view2 auto
-screen3 auto
-aspect3 auto
-resolution3 auto
-view3 auto
-
-#
-# FULL SCREEN OPTIONS
-#
-switchres 0
-useallheads 0
-
-#
-# SOUND OPTIONS
-#
-audio_latency 3
-
-#
-# SDL KEYBOARD MAPPING
-#
-keymap 0
-keymap_file $HOME/.sdlmame/keymap.dat
-#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-be.txt
-#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-ch.txt
-#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-de.txt
-#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-fr.txt
-#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km_it.txt
-
-#
-# SDL JOYSTICK MAPPING
-#
-joy_idx1 auto
-joy_idx2 auto
-joy_idx3 auto
-joy_idx4 auto
-joy_idx5 auto
-joy_idx6 auto
-joy_idx7 auto
-joy_idx8 auto
-sixaxis 0
-
-#
-# SDL LOWLEVEL DRIVER OPTIONS
-#
-videodriver auto
-audiodriver auto
-gl_lib auto
diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch
deleted file mode 100644
index f69cfe437441..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch
+++ /dev/null
@@ -1,79 +0,0 @@
---- work.orig/makefile 2011-11-09 22:40:30.000000000 -0500
-+++ work/makefile 2011-11-16 19:24:24.615419949 -0500
-@@ -435,9 +435,6 @@
- CPPONLYFLAGS += -x c++ -std=gnu++98
- COBJFLAGS += -x objective-c++
-
--# this speeds it up a bit by piping between the preprocessor/compiler/assembler
--CCOMFLAGS += -pipe
--
- # add -g if we need symbols, and ensure we have frame pointers
- ifdef SYMBOLS
- CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
-@@ -442,7 +442,6 @@
-
- # add -v if we need verbose build information
- ifdef VERBOSE
--CCOMFLAGS += -v
- endif
-
- # add profiling information for the compiler
-@@ -453,23 +450,6 @@
- CCOMFLAGS += -pg
- endif
-
--# add the optimization flag
--CCOMFLAGS += -O$(OPTIMIZE)
--
--# if we are optimizing, include optimization options
--# and make all errors into warnings
--ifneq ($(OPTIMIZE),0)
--ifneq ($(TARGETOS),os2)
--ifndef NOWERROR
--CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
--else
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
--endif
--else
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
--endif
--endif
--
- # add a basic set of warnings
- CCOMFLAGS += \
- -Wall \
-@@ -524,20 +504,6 @@
- endif
-
-
--#-------------------------------------------------
--# linking flags
--#-------------------------------------------------
--
--# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
--# flags only used when linking the core emulator
--LDFLAGS =
--ifneq ($(TARGETOS),macosx)
--ifneq ($(TARGETOS),os2)
--ifneq ($(TARGETOS),solaris)
--LDFLAGS = -Wl,--warn-common
--endif
--endif
--endif
- LDFLAGSEMULATOR =
-
- # add profiling information for the linker
-@@ -545,13 +511,6 @@
- LDFLAGS += -pg
- endif
-
--# strip symbols and other metadata in non-symbols and non profiling builds
--ifndef SYMBOLS
--ifneq ($(TARGETOS),macosx)
--LDFLAGS += -s
--endif
--endif
--
- # output a map file (emulator only)
- ifdef MAP
- LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch
deleted file mode 100644
index 87eeae5b50c7..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch
+++ /dev/null
@@ -1,11 +0,0 @@
---- ./src/osd/sdl/osdsdl.h.orig
-+++ ./src/osd/sdl/osdsdl.h
-@@ -225,6 +225,8 @@
- const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
- #if USE_OPENGL
- const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
-+#else
-+ const char *gl_lib() const { return NULL; }
- #endif
-
- private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch
deleted file mode 100644
index 7ba59692f2e3..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch
+++ /dev/null
@@ -1,177 +0,0 @@
---- makefile
-+++ makefile
-@@ -314,13 +314,14 @@
- endif
-
- # compiler, linker and utilities
--AR = @ar
--CC = @gcc
--LD = @g++
-+AR ?= @ar
-+CC ?= @gcc
-+CXX ?= @g++
-+LD = $(CXX)
- MD = -mkdir$(EXE)
- RM = @rm -f
- OBJDUMP = @objdump
--PYTHON = @python
-+PYTHON ?= @python
-
-
- #-------------------------------------------------
-@@ -455,7 +456,7 @@
-
- # CFLAGS is defined based on C or C++ targets
- # (remember, expansion only happens when used, so doing it here is ok)
--CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
-+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS)
-
- # we compile C-only to C89 standard with GNU extensions
- # we compile C++ code to C++98 standard with GNU extensions
-@@ -463,9 +464,6 @@
- CPPONLYFLAGS += -x c++ -std=gnu++98
- COBJFLAGS += -x objective-c++
-
--# this speeds it up a bit by piping between the preprocessor/compiler/assembler
--CCOMFLAGS += -pipe
--
- # add -g if we need symbols, and ensure we have frame pointers
- ifdef SYMBOLS
- CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
-@@ -479,19 +477,6 @@
- # add profiling information for the compiler
- ifdef PROFILE
- CCOMFLAGS += -pg
--endif
--
--# add the optimization flag
--CCOMFLAGS += -O$(OPTIMIZE)
--
--# add the error warning flag
--ifndef NOWERROR
--CCOMFLAGS += -Werror
--endif
--
--# if we are optimizing, include optimization options
--ifneq ($(OPTIMIZE),0)
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
- endif
-
- # add a basic set of warnings
-@@ -565,26 +550,11 @@
-
- # LDFLAGS are used generally; LDFLAGSEMULATOR are additional
- # flags only used when linking the core emulator
--LDFLAGS =
--ifneq ($(TARGETOS),macosx)
--ifneq ($(TARGETOS),os2)
--ifneq ($(TARGETOS),solaris)
--LDFLAGS = -Wl,--warn-common
--endif
--endif
--endif
- LDFLAGSEMULATOR =
-
- # add profiling information for the linker
- ifdef PROFILE
- LDFLAGS += -pg
--endif
--
--# strip symbols and other metadata in non-symbols and non profiling builds
--ifndef SYMBOLS
--ifneq ($(TARGETOS),macosx)
--LDFLAGS += -s
--endif
- endif
-
- # output a map file (emulator only)
---- src/osd/sdl/sdl.mak
-+++ src/osd/sdl/sdl.mak
-@@ -24,6 +24,8 @@
- # uncomment and edit next line to specify a distribution
- # supported debian-stable, ubuntu-intrepid
-
-+PKG_CONFIG ?= pkg-config
-+
- # DISTRO = debian-stable
- # DISTRO = ubuntu-intrepid
- # DISTRO = gcc44-generic
-@@ -91,9 +93,9 @@
- endif
-
- ifdef SDL_INSTALL_ROOT
--SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
-+SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
- else
--SDL_CONFIG = $(SDL_LIBVER)-config
-+SDL_CONFIG ?= $(SDL_LIBVER)-config
- endif
-
- ifeq ($(SDL_LIBVER),sdl2)
-@@ -190,8 +192,8 @@
- SDL_NETWORK = taptun
-
- ifndef NO_USE_MIDI
--INCPATH += `pkg-config --cflags alsa`
--LIBS += `pkg-config --libs alsa`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags alsa)
-+LIBS += $(shell $(PKG_CONFIG) --libs alsa)
- endif
-
- endif
-@@ -476,10 +478,10 @@
- # Remove the "/SDL" component from the include path so that we can compile
- # files (header files are #include "SDL/something.h", so the extra "/SDL"
- # causes a significant problem)
--INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
-+INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::')
- CCOMFLAGS += -DNO_SDL_GLEXT
- # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
--LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
-+LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread
- DEFS += -DMACOSX_USE_LIBSDL
- endif # MACOSX_USE_LIBSDL
-
-@@ -532,8 +534,8 @@
- endif
- endif
-
--INCPATH += `pkg-config --cflags fontconfig`
--LIBS += `pkg-config --libs fontconfig`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig)
-+LIBS += $(shell $(PKG_CONFIG) --libs fontconfig)
-
- ifeq ($(SDL_LIBVER),sdl2)
- LIBS += -lSDL2_ttf
-@@ -616,8 +618,8 @@
-
- ifeq ($(BASE_TARGETOS),os2)
-
--INCPATH += `sdl-config --cflags`
--LIBS += `sdl-config --libs`
-+INCPATH += $(shell $(SDL_CONFIG) --cflags)
-+LIBS += $(shell $(SDL_CONFIG) --libs)
-
- endif # OS2
-
-@@ -690,15 +692,15 @@
-
- # the new debugger relies on GTK+ in addition to the base SDLMAME needs
- # Non-X11 builds can not use the debugger
--INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0`
--CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0`
--LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
-+CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
-+LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
- #CCOMFLAGS += -DGTK_DISABLE_DEPRECATED
-
- # The newer debugger uses QT
- ifdef USE_QTDEBUG
--INCPATH += `pkg-config QtGui --cflags`
--LIBS += `pkg-config QtGui --libs`
-+INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
-+LIBS += $(shell $(PKG_CONFIG) QtGui --libs)
- endif
-
- # some systems still put important things in a different prefix
diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch
deleted file mode 100644
index 7b339ba71a59..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch
+++ /dev/null
@@ -1,12 +0,0 @@
-diff -Naur a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
---- a/src/osd/sdl/osdsdl.h 2012-07-11 20:49:55.070264487 +0200
-+++ b/src/osd/sdl/osdsdl.h 2012-07-11 20:51:45.976264395 +0200
-@@ -216,6 +216,8 @@
- const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
- #if USE_OPENGL
- const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
-+#else
-+ const char *gl_lib() const { return NULL; }
- #endif
-
- private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch b/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch
deleted file mode 100644
index 97e4b8f41c10..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch
+++ /dev/null
@@ -1,191 +0,0 @@
-commit 938cfdf1f01bcc9ac736249ee6458a774d560738
-Author: hasufell <hasufell@gentoo.org>
-Date: Tue Jun 25 23:48:02 2013 +0200
-
- QA: respect several environment variables
-
- such as CC,CFLAGS,PKG_CONFIG...
-
-diff --git a/makefile b/makefile
-index ad6ae2d..dd4598d 100644
---- a/makefile
-+++ b/makefile
-@@ -317,13 +317,15 @@ BUILD_EXE = $(EXE)
- endif
-
- # compiler, linker and utilities
--AR = @ar
--CC = @gcc
--LD = @g++
-+AR ?= @ar
-+CC ?= @gcc
-+CXX ?= @g++
-+LD = $(CXX)
- MD = -mkdir$(EXE)
- RM = @rm -f
- OBJDUMP = @objdump
--PYTHON = @python
-+PYTHON ?= @python
-+PKG_CONFIG ?= pkg-config
-
-
- #-------------------------------------------------
-@@ -458,7 +460,7 @@ CPPONLYFLAGS =
-
- # CFLAGS is defined based on C or C++ targets
- # (remember, expansion only happens when used, so doing it here is ok)
--CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
-+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS)
-
- # we compile C-only to C89 standard with GNU extensions
- # we compile C++ code to C++98 standard with GNU extensions
-@@ -466,9 +468,6 @@ CONLYFLAGS += -std=gnu89
- CPPONLYFLAGS += -x c++ -std=gnu++98
- COBJFLAGS += -x objective-c++
-
--# this speeds it up a bit by piping between the preprocessor/compiler/assembler
--CCOMFLAGS += -pipe
--
- # add -g if we need symbols, and ensure we have frame pointers
- ifdef SYMBOLS
- CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
-@@ -484,19 +483,6 @@ ifdef PROFILE
- CCOMFLAGS += -pg
- endif
-
--# add the optimization flag
--CCOMFLAGS += -O$(OPTIMIZE)
--
--# add the error warning flag
--ifndef NOWERROR
--CCOMFLAGS += -Werror
--endif
--
--# if we are optimizing, include optimization options
--ifneq ($(OPTIMIZE),0)
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
--endif
--
- # add a basic set of warnings
- CCOMFLAGS += \
- -Wall \
-@@ -576,14 +562,6 @@ endif
-
- # LDFLAGS are used generally; LDFLAGSEMULATOR are additional
- # flags only used when linking the core emulator
--LDFLAGS =
--ifneq ($(TARGETOS),macosx)
--ifneq ($(TARGETOS),os2)
--ifneq ($(TARGETOS),solaris)
--LDFLAGS = -Wl,--warn-common
--endif
--endif
--endif
- LDFLAGSEMULATOR =
-
- # add profiling information for the linker
-@@ -591,13 +569,6 @@ ifdef PROFILE
- LDFLAGS += -pg
- endif
-
--# strip symbols and other metadata in non-symbols and non profiling builds
--ifndef SYMBOLS
--ifneq ($(TARGETOS),macosx)
--LDFLAGS += -s
--endif
--endif
--
- # output a map file (emulator only)
- ifdef MAP
- LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
-diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak
-index 84332ef..36655d3 100644
---- a/src/osd/sdl/sdl.mak
-+++ b/src/osd/sdl/sdl.mak
-@@ -24,6 +24,8 @@
- # uncomment and edit next line to specify a distribution
- # supported debian-stable, ubuntu-intrepid
-
-+PKG_CONFIG ?= pkg-config
-+
- # DISTRO = debian-stable
- # DISTRO = ubuntu-intrepid
- # DISTRO = gcc44-generic
-@@ -88,9 +90,9 @@ SDL_LIBVER = sdl
- endif
-
- ifdef SDL_INSTALL_ROOT
--SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
-+SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config
- else
--SDL_CONFIG = $(SDL_LIBVER)-config
-+SDL_CONFIG ?= $(SDL_LIBVER)-config
- endif
-
- ifeq ($(SDL_LIBVER),sdl2)
-@@ -187,8 +189,8 @@ SYNC_IMPLEMENTATION = tc
- SDL_NETWORK = taptun
-
- ifndef NO_USE_MIDI
--INCPATH += `pkg-config --cflags alsa`
--LIBS += `pkg-config --libs alsa`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags alsa)
-+LIBS += $(shell $(PKG_CONFIG) --libs alsa)
- endif
-
- endif
-@@ -478,10 +480,10 @@ else
- # Remove the "/SDL" component from the include path so that we can compile
- # files (header files are #include "SDL/something.h", so the extra "/SDL"
- # causes a significant problem)
--INCPATH += `sdl-config --cflags | sed 's:/SDL::'`
-+INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::')
- CCOMFLAGS += -DNO_SDL_GLEXT
- # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m
--LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread
-+LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread
- DEFS += -DMACOSX_USE_LIBSDL
- endif # MACOSX_USE_LIBSDL
-
-@@ -534,8 +536,8 @@ INCPATH += -I$(SDL_INSTALL_ROOT)/include/directfb
- endif
- endif
-
--INCPATH += `pkg-config --cflags fontconfig`
--LIBS += `pkg-config --libs fontconfig`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig)
-+LIBS += $(shell $(PKG_CONFIG) --libs fontconfig)
-
- ifeq ($(SDL_LIBVER),sdl2)
- LIBS += -lSDL2_ttf
-@@ -620,8 +622,8 @@ endif # Win32
-
- ifeq ($(BASE_TARGETOS),os2)
-
--INCPATH += `sdl-config --cflags`
--LIBS += `sdl-config --libs`
-+INCPATH += $(shell $(SDL_CONFIG) --cflags)
-+LIBS += $(shell $(SDL_CONFIG) --libs)
-
- endif # OS2
-
-@@ -696,14 +698,14 @@ LIBS += -lX11 -lXinerama
-
- # The newer debugger uses QT
- ifndef NO_USE_QTDEBUG
--INCPATH += `pkg-config QtGui --cflags`
--LIBS += `pkg-config QtGui --libs`
-+INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
-+LIBS += $(shell $(PKG_CONFIG) QtGui --libs)
- else
- # the old-new debugger relies on GTK+ in addition to the base SDLMAME needs
- # Non-X11 builds can not use the debugger
--INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0`
--CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0`
--LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0`
-+INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
-+CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
-+LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
- endif
-
- # some systems still put important things in a different prefix
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch b/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch
deleted file mode 100644
index 6c7cd5d64199..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch
+++ /dev/null
@@ -1,28 +0,0 @@
-commit ec92ac2b0180b101c30748e62eb8b76cdf0cb439
-Author: hasufell <hasufell@gentoo.org>
-Date: Wed Jun 26 14:33:01 2013 +0200
-
- remove unneeded linking
-
- if we don't build the debugger, we don't want gtk+ linking
-
-diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak
-index 36655d3..2089707 100644
---- a/src/osd/sdl/sdl.mak
-+++ b/src/osd/sdl/sdl.mak
-@@ -696,6 +696,7 @@ else
- DEFS += -DSDLMAME_X11
- LIBS += -lX11 -lXinerama
-
-+ifneq ($(NO_DEBUGGER),1)
- # The newer debugger uses QT
- ifndef NO_USE_QTDEBUG
- INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags)
-@@ -707,6 +708,7 @@ INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0)
- CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0)
- LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0)
- endif
-+endif # NO_DEBUGGER
-
- # some systems still put important things in a different prefix
- LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch
deleted file mode 100644
index cd32cd35d075..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch
+++ /dev/null
@@ -1,19 +0,0 @@
-commit 6ee372b3693857372a7b4855039ad1a94d3aebca
-Author: hasufell <hasufell@gentoo.org>
-Date: Tue Jun 25 23:51:12 2013 +0200
-
- fix for disabled opengl
-
-diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h
-index ed0b66b..03d68f9 100644
---- a/src/osd/sdl/osdsdl.h
-+++ b/src/osd/sdl/osdsdl.h
-@@ -219,6 +219,8 @@ public:
- const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
- #if USE_OPENGL
- const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
-+#else
-+ const char *gl_lib() const { return NULL; }
- #endif
-
- private:
diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch b/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch
deleted file mode 100644
index 8460497f1d68..000000000000
--- a/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch
+++ /dev/null
@@ -1,33 +0,0 @@
-commit ea514c9ded266aa365976649d88fa5593ef7ebf5
-Author: hasufell <hasufell@gentoo.org>
-Date: Tue Jun 25 23:48:26 2013 +0200
-
- add switch to use system lua
-
-diff --git a/makefile b/makefile
-index dd4598d..bdf22d2 100644
---- a/makefile
-+++ b/makefile
-@@ -228,6 +228,9 @@ BUILD_JPEGLIB = 1
- # uncomment next line to build PortMidi as part of MAME/MESS build
- BUILD_MIDILIB = 1
-
-+# uncomment next line to build Lua-5.2 as part of MAME/MESS build
-+BUILD_LUA = 1
-+
- # uncomment next line to include the symbols
- # SYMBOLS = 1
-
-@@ -664,7 +667,12 @@ SOFTFLOAT = $(OBJ)/libsoftfloat.a
- FORMATS_LIB = $(OBJ)/libformats.a
-
- # add LUA library
-+ifeq ($(BUILD_LUA),1)
- LUA_LIB = $(OBJ)/liblua.a
-+else
-+LIBS += $(shell $(PKG_CONFIG) --libs lua)
-+INCPATH += $(shell $(PKG_CONFIG) --cflags lua)
-+endif
-
- # add PortMidi MIDI library
- ifeq ($(BUILD_MIDILIB),1)
diff --git a/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild b/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild
deleted file mode 100644
index bedc691a2b04..000000000000
--- a/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild
+++ /dev/null
@@ -1,186 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-EAPI=5
-PYTHON_COMPAT=( python2_7 )
-inherit eutils flag-o-matic python-any-r1 games
-
-MY_PV=${PV/.}
-MY_CONF_PN=${PN/sdl}
-MY_P=sdlmame${MY_PV}
-MY_P=${MY_P%%_p*}
-MY_CONF_VER="0.139"
-
-# patches
-SRC_URI="$(for PATCH_VER in $(seq 1 ${PV##*_p}) ; do echo "https://dev.gentoo.org/~hasufell/distfiles/${MY_P}u${PATCH_VER}_diff.zip"; done)"
-
-DESCRIPTION="Multiple Arcade Machine Emulator (SDL)"
-HOMEPAGE="http://mamedev.org/"
-# Upstream doesn't allow fetching with unknown User-Agent such as wget
-SRC_URI="$SRC_URI https://dev.gentoo.org/~hasufell/distfiles/${MY_P/sdl}s.zip"
-if [[ ${PN} == "sdlmame" ]] ; then
- SRC_URI="$SRC_URI http://www.netswarm.net/misc/sdlmame-ui.bdf.gz"
-fi
-
-LICENSE="XMAME"
-SLOT="0"
-KEYWORDS="amd64 ~ppc x86"
-IUSE="X alsa debug opengl"
-REQUIRED_USE="debug? ( X )"
-
-RDEPEND="dev-libs/expat
- media-libs/fontconfig
- media-libs/flac
- >=media-libs/libsdl-1.2.10[X,sound,joystick,opengl?,video]
- media-libs/sdl-ttf
- sys-libs/zlib
- virtual/jpeg
- alsa? ( media-libs/alsa-lib )
- X? (
- gnome-base/gconf
- x11-libs/gtk+:2
- x11-libs/libX11
- x11-libs/libXinerama
- )"
-DEPEND="${RDEPEND}
- ${PYTHON_DEPS}
- app-arch/unzip
- media-libs/alsa-lib
- virtual/pkgconfig
- X? ( x11-proto/xineramaproto )"
-
-S=${WORKDIR}
-
-# Function to disable a makefile option
-disable_feature() {
- sed -i \
- -e "/$1.*=/s:^:# :" \
- "${S}"/makefile \
- || die "sed failed"
-}
-
-# Function to enable a makefile option
-enable_feature() {
- sed -i \
- -e "/^#.*$1.*=/s:^#::" \
- "${S}"/${2:-makefile} \
- || die "sed failed"
-}
-
-pkg_setup() {
- games_pkg_setup
- python-any-r1_pkg_setup
-}
-
-src_unpack() {
- default
- unpack ./mame.zip
- rm -f mame.zip
-}
-
-src_prepare() {
- if [[ $PV == *_p* ]] ; then
- edos2unix $(find $(grep +++ *diff | awk '{ print $2 }' | sort -u) 2>/dev/null) *diff
- einfo "Patching release with source updates"
- epatch ${MY_PV%%_p*}*.diff
- fi
- edos2unix src/osd/sdl/osdsdl.h
-
- epatch \
- "${FILESDIR}"/${P}-makefile.patch \
- "${FILESDIR}"/${P}-no-opengl.patch
-
- # Don't compile zlib and expat
- einfo "Disabling embedded libraries: expat, flac, jpeg, zlib"
- disable_feature BUILD_EXPAT
- disable_feature BUILD_FLAC
- disable_feature BUILD_JPEG
- disable_feature BUILD_ZLIB
-
- if use amd64; then
- einfo "Enabling 64-bit support"
- enable_feature PTR64
- fi
-
- if use ppc; then
- einfo "Enabling PPC support"
- enable_feature BIGENDIAN
- fi
-
- if use debug; then
- einfo "Enabling debug support"
- enable_feature DEBUG
- fi
-
- if ! use opengl ; then
- einfo "Disabling opengl support"
- enable_feature NO_OPENGL src/osd/sdl/sdl.mak
- fi
-
- if ! use alsa ; then
- einfo "Disabling alsa midi support"
- enable_feature NO_USE_MIDI src/osd/sdl/sdl.mak
- fi
-
- if ! use X ; then
- einfo "Disabling X support"
- enable_feature NO_X11 src/osd/sdl/sdl.mak
- fi
-}
-
-src_compile() {
- emake \
- TARGET="${PN#sdl}" \
- NAME="${PN}" \
- OPT_FLAGS='-DINI_PATH=\"\$$HOME/.'${PN}'\;'"${GAMES_SYSCONFDIR}/${PN}"'\"' \
- NO_DEBUGGER=$(usex debug "0" "1") default
-}
-
-src_install() {
- newgamesbin ${PN}$(use amd64 && echo 64)$(use debug && echo d) ${PN}
-
- newman src/osd/sdl/man/${PN#sdl}.6 ${PN}.6
-
- insinto "${GAMES_DATADIR}/${PN}"
- doins -r src/osd/sdl/keymaps
- [[ ${PN} == "sdlmame" ]] && newins sdlmame-ui.bdf ui.bdf
-
- insinto "${GAMES_SYSCONFDIR}/${PN}"
- doins "${FILESDIR}"/vector.ini
-
- sed \
- -e "s:@GAMES_SYSCONFDIR@:${GAMES_SYSCONFDIR}:" \
- -e "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \
- "${FILESDIR}/${MY_CONF_PN}-${MY_CONF_VER}".ini.in > "${D}/${GAMES_SYSCONFDIR}/${PN}/${MY_CONF_PN}".ini \
- || die "sed failed"
-
- dodoc docs/{config,mame,newvideo}.txt
- if [[ ${PN} == "sdlmame" ]] ; then
- dodoc whatsnew*.txt
- else
- dodoc messnew*.txt
- fi
-
- keepdir \
- "${GAMES_DATADIR}/${PN}"/{ctrlr,cheats,roms,samples,artwork,crosshair} \
- "${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheats}
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-
- elog "optional dependencies:"
- elog " games-emulation/sdlmametools (development tools)"
- echo
- elog "It's strongly recommended that you change either the system-wide"
- elog "${MY_CONF_PN}.ini at \"${GAMES_SYSCONFDIR}/${PN}\" or use a per-user setup at \$HOME/.${PN}"
-
- if use opengl; then
- echo
- elog "You built ${PN} with opengl support and should set"
- elog "\"video\" to \"opengl\" in ${MY_CONF_PN}.ini to take advantage of that"
- fi
-}
diff --git a/games-emulation/sdlmame/sdlmame-0.149.ebuild b/games-emulation/sdlmame/sdlmame-0.149.ebuild
deleted file mode 100644
index 5ee488b27a7c..000000000000
--- a/games-emulation/sdlmame/sdlmame-0.149.ebuild
+++ /dev/null
@@ -1,194 +0,0 @@
-# Copyright 1999-2015 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Id$
-
-EAPI=5
-PYTHON_COMPAT=( python2_7 )
-inherit eutils flag-o-matic python-any-r1 games
-
-MY_PV=${PV/.}
-MY_CONF_PN=${PN/sdl}
-MY_P=sdlmame${MY_PV}
-MY_P=${MY_P%%_p*}
-MY_CONF_VER="0.139"
-
-# patches
-SRC_URI="$(for PATCH_VER in $(seq 1 ${PV##*_p}) ; do echo "https://dev.gentoo.org/~hasufell/distfiles/${MY_P}u${PATCH_VER}_diff.zip"; done)"
-
-DESCRIPTION="Multiple Arcade Machine Emulator (SDL)"
-HOMEPAGE="http://mamedev.org/"
-# Upstream doesn't allow fetching with unknown User-Agent such as wget
-SRC_URI="$SRC_URI https://dev.gentoo.org/~hasufell/distfiles/${MY_P/sdl}s.zip"
-if [[ ${PN} == "sdlmame" ]] ; then
- SRC_URI="$SRC_URI http://www.netswarm.net/misc/sdlmame-ui.bdf.gz"
-fi
-
-LICENSE="XMAME"
-SLOT="0"
-KEYWORDS="~amd64 ~ppc ~x86"
-IUSE="X alsa debug opengl"
-REQUIRED_USE="debug? ( X )"
-
-RDEPEND=">=dev-lang/lua-5.2
- dev-libs/expat
- media-libs/fontconfig
- media-libs/flac
- >=media-libs/libsdl-1.2.10[sound,joystick,opengl?,video]
- media-libs/sdl-ttf
- sys-libs/zlib
- virtual/jpeg
- alsa? ( media-libs/alsa-lib )
- debug? (
- x11-libs/gtk+:2
- gnome-base/gconf
- )
- X? (
- x11-libs/libX11
- x11-libs/libXinerama
- )"
-DEPEND="${RDEPEND}
- ${PYTHON_DEPS}
- app-arch/unzip
- virtual/pkgconfig
- X? ( x11-proto/xineramaproto )"
-
-S=${WORKDIR}
-
-# Function to disable a makefile option
-disable_feature() {
- sed -i \
- -e "/$1.*=/s:^:# :" \
- "${S}"/${2:-makefile} \
- || die "sed failed"
-}
-
-# Function to enable a makefile option
-enable_feature() {
- sed -i \
- -e "/^#.*$1.*=/s:^#::" \
- "${S}"/${2:-makefile} \
- || die "sed failed"
-}
-
-pkg_setup() {
- games_pkg_setup
- python-any-r1_pkg_setup
-}
-
-src_unpack() {
- default
- unpack ./mame.zip
- rm -f mame.zip
-}
-
-src_prepare() {
- if [[ $PV == *_p* ]] ; then
- edos2unix $(find $(grep +++ *diff | awk '{ print $2 }' | sort -u) 2>/dev/null) *diff
- einfo "Patching release with source updates"
- epatch ${MY_PV%%_p*}*.diff
- fi
- edos2unix makefile src/osd/sdl/{osdsdl.h,sdl.mak}
-
- epatch \
- "${FILESDIR}"/${P}-QA.patch \
- "${FILESDIR}"/${P}-system-lua.patch \
- "${FILESDIR}"/${P}-no-opengl.patch \
- "${FILESDIR}"/${P}-debugger-linking.patch
-
- # Don't compile zlib and expat
- einfo "Disabling embedded libraries: expat, flac, jpeg, zlib, lua"
- disable_feature BUILD_EXPAT
- disable_feature BUILD_FLAC
- disable_feature BUILD_JPEG
- disable_feature BUILD_ZLIB
- disable_feature BUILD_LUA
-
- if use amd64; then
- einfo "Enabling 64-bit support"
- enable_feature PTR64
- fi
-
- if use ppc; then
- einfo "Enabling PPC support"
- enable_feature BIGENDIAN
- fi
-
- if use debug; then
- einfo "Enabling debug support"
- enable_feature DEBUG
- enable_feature DEBUG src/osd/sdl/sdl.mak
- fi
-
- enable_feature NO_USE_QTDEBUG src/osd/sdl/sdl.mak
-
- if ! use opengl ; then
- einfo "Disabling opengl support"
- enable_feature NO_OPENGL src/osd/sdl/sdl.mak
- fi
-
- if ! use alsa ; then
- einfo "Disabling alsa midi support"
- enable_feature NO_USE_MIDI src/osd/sdl/sdl.mak
- fi
-
- if ! use X ; then
- einfo "Disabling X support"
- enable_feature NO_X11 src/osd/sdl/sdl.mak
- fi
-}
-
-src_compile() {
- emake \
- TARGET="${PN#sdl}" \
- NAME="${PN}" \
- OPT_FLAGS='-DINI_PATH=\"\$$HOME/.'${PN}'\;'"${GAMES_SYSCONFDIR}/${PN}"'\"' \
- NO_DEBUGGER=$(usex debug "0" "1") default
-}
-
-src_install() {
- newgamesbin ${PN}$(use amd64 && echo 64)$(use debug && echo d) ${PN}
-
- newman src/osd/sdl/man/${PN#sdl}.6 ${PN}.6
-
- insinto "${GAMES_DATADIR}/${PN}"
- doins -r src/osd/sdl/keymaps
- [[ ${PN} == "sdlmame" ]] && newins sdlmame-ui.bdf ui.bdf
-
- insinto "${GAMES_SYSCONFDIR}/${PN}"
- doins "${FILESDIR}"/vector.ini
-
- sed \
- -e "s:@GAMES_SYSCONFDIR@:${GAMES_SYSCONFDIR}:" \
- -e "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \
- "${FILESDIR}/${MY_CONF_PN}-${MY_CONF_VER}".ini.in > "${D}/${GAMES_SYSCONFDIR}/${PN}/${MY_CONF_PN}".ini \
- || die "sed failed"
-
- dodoc docs/{config,mame,newvideo}.txt
- if [[ ${PN} == "sdlmame" ]] ; then
- dodoc whatsnew*.txt
- else
- dodoc messnew*.txt
- fi
-
- keepdir \
- "${GAMES_DATADIR}/${PN}"/{ctrlr,cheats,roms,samples,artwork,crosshair} \
- "${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheats}
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-
- elog "optional dependencies:"
- elog " games-emulation/sdlmametools (development tools)"
- echo
- elog "It's strongly recommended that you change either the system-wide"
- elog "${MY_CONF_PN}.ini at \"${GAMES_SYSCONFDIR}/${PN}\" or use a per-user setup at \$HOME/.${PN}"
-
- if use opengl; then
- echo
- elog "You built ${PN} with opengl support and should set"
- elog "\"video\" to \"opengl\" in ${MY_CONF_PN}.ini to take advantage of that"
- fi
-}