diff options
author | Michael Sterrett <mr_bones_@gentoo.org> | 2016-02-18 13:28:40 -0500 |
---|---|---|
committer | Michael Sterrett <mr_bones_@gentoo.org> | 2016-02-18 13:29:11 -0500 |
commit | fa416fb520e9ac382eb63baf9ce98b5cee5680ab (patch) | |
tree | 0b313b125f01e0dce8113d3cda21916b424506b7 /games-emulation | |
parent | dev-python/flaky: Bump (diff) | |
download | gentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.tar.gz gentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.tar.bz2 gentoo-fa416fb520e9ac382eb63baf9ce98b5cee5680ab.zip |
games-emulation/sdlmame: clean old; dropping support for ppc
Package-Manager: portage-2.2.26
Diffstat (limited to 'games-emulation')
12 files changed, 0 insertions, 1204 deletions
diff --git a/games-emulation/sdlmame/Manifest b/games-emulation/sdlmame/Manifest index 80dcd9532468..27c42ad74732 100644 --- a/games-emulation/sdlmame/Manifest +++ b/games-emulation/sdlmame/Manifest @@ -1,5 +1 @@ DIST mame-0.168.zip 82770536 SHA256 f91e014c3d3bf3da790284a25437f231a84228a6adbf42db35ca34a57f8a3092 SHA512 14b0519682f8aeb2379cd29b9e0ad8f3c54866296ac158876435425b79c3bf19a2dc520df7a44fe301a8e8cbbc335185602f4998edf6e95324f527c50c72411e WHIRLPOOL 41ddbe191423e3653a52f7734cc85088f1c663fd9aefdbd00ceefbe86f27bde190d14505be7fa69f76c7a39c6bbb5ab196685c2e001c8517cb90f4f7f27e8a51 -DIST mame0148s.zip 33822494 SHA256 78d8a68ba53934fdfc895f450c08682dada81f7ec3e74a98fb042539506d9321 SHA512 a520115e2e82b2da3200ffa1fa56f668f95c3e26a927bcdb30a34e73053e55d26a6a6c1ec95eae1237bce1d2d0cd276b84466705fd5f53ac77827d06ea04bc03 WHIRLPOOL c6de71c198396977475110ab5840b7eaa6e5074519adffc286dd539ab916ea951fa1c307218b0d144cdc8aeeb096216106a3c21a6d53b42c04dc75e8103be04a -DIST mame0149s.zip 35160585 SHA256 0e41b5773bea217d3ca04002903ac5ef569e6f5b67c05c72496d2cd7993b0a6b SHA512 4b8bd72e93f71fdb52c643776ecefb87fe605effe3f8c1724156cf7fafb8107330d92914eb14208a170cd5a0ee2775e7ea8d8edd0b525a35bbb0d5514172c1c3 WHIRLPOOL c5821ffc0f640e93986cd88f9e530be36e5ba0405a5dbc69a5021c828248dc74541340d5d9d49ece19635b5239bbaeeeb93bad2800fc46e9f441d8ffd3751ca5 -DIST sdlmame-ui.bdf.gz 114727 SHA256 f2ec11dd926bbeae8647e68607107516a30790239464939f3e99a0f62fc7f17e SHA512 67ba1bc632c1ac51b97acf8c1061477edd3519fea3d1233951723741c926ff72e259c274babb036abf4db92f217db507c58a6fc6e438db4b14c5fe5789b2ed64 WHIRLPOOL 2150053b38d8318804bf40cdcd9cdefdd2976c4cfab563c90021f0d9be0a0a57174166ece8b51658d9f2192e07343f198358299667a1db32f146c9fb9c528956 -DIST sdlmame0148u1_diff.zip 3386949 SHA256 27378d09e50f31ca0dd4f39df4c474016671946657eb7af9ea5aa0ffbae1d9bb SHA512 f62aa8ebfc3cfa96d2fd5e58c921cc2adfbe3704a745ef49bc247060ecd3333ecc12e1a3add810c6237f3f7a1946cf1b9d46e6d72aeb87baffebadb933de44de WHIRLPOOL 550f2e777363f307b8e56b4ec31f4852abe89434af5ce596bd6e6023f35a728e4078033b1edc4b302e0cf50fa646a190ec02be9329127379405aec2e9b591531 diff --git a/games-emulation/sdlmame/files/mame-0.139.ini.in b/games-emulation/sdlmame/files/mame-0.139.ini.in deleted file mode 100644 index 7b69f182a356..000000000000 --- a/games-emulation/sdlmame/files/mame-0.139.ini.in +++ /dev/null @@ -1,270 +0,0 @@ -# -# CORE CONFIGURATION OPTIONS -# -readconfig 1 -writeconfig 0 - -# -# CORE SEARCH PATH OPTIONS -# -rompath $HOME/.sdlmame/roms;@GAMES_DATADIR@/sdlmame/roms -samplepath $HOME/.sdlmame/samples;@GAMES_DATADIR@/sdlmame/samples -artpath $HOME/.sdlmame/artwork;@GAMES_DATADIR@/sdlmame/artwork -ctrlrpath $HOME/.sdlmame/ctrlr;@GAMES_SYSCONFDIR@/sdlmame/ctrlr;@GAMES_DATADIR@/sdlmame/ctrlr -inipath $HOME/.sdlmame;@GAMES_SYSCONFDIR@/sdlmame -fontpath $HOME/.sdlmame;@GAMES_DATADIR@/sdlmame -cheatpath $HOME/.sdlmame/cheats;@GAMES_SYSCONFDIR@/sdlmame/cheats;@GAMES_DATADIR@/sdlmame/cheats -crosshairpath $HOME/.sdlmame/crosshair;@GAMES_DATADIR@/sdlmame/crosshair - -# -# CORE OUTPUT DIRECTORY OPTIONS -# -cfg_directory $HOME/.sdlmame/cfg -nvram_directory $HOME/.sdlmame/nvram -memcard_directory $HOME/.sdlmame/memcard -input_directory $HOME/.sdlmame/inp -state_directory $HOME/.sdlmame/sta -snapshot_directory $HOME/.sdlmame/snap -diff_directory $HOME/.sdlmame/diff -comment_directory $HOME/.sdlmame/comments - -# -# CORE STATE/PLAYBACK OPTIONS -# -state -autosave 0 -playback -record -mngwrite -aviwrite -wavwrite -snapname %g/%i -snapsize auto -snapview internal -burnin 0 - -# -# CORE PERFORMANCE OPTIONS -# -autoframeskip 0 -frameskip 0 -seconds_to_run 0 -throttle 1 -sleep 1 -speed 1.0 -refreshspeed 0 - -# -# CORE ROTATION OPTIONS -# -rotate 1 -ror 0 -rol 0 -autoror 0 -autorol 0 -flipx 0 -flipy 0 - -# -# CORE ARTWORK OPTIONS -# -artwork_crop 0 -use_backdrops 1 -use_overlays 1 -use_bezels 1 - -# -# CORE SCREEN OPTIONS -# -brightness 1.0 -contrast 1.0 -gamma 1.0 -pause_brightness 0.65 - -# -# CORE VECTOR OPTIONS -# -antialias 1 -beam 1.0 -flicker 0 - -# -# CORE SOUND OPTIONS -# -sound 1 -samplerate 48000 -samples 1 -volume 0 - -# -# CORE INPUT OPTIONS -# -coin_lockout 1 -ctrlr -mouse 0 -joystick 1 -lightgun 0 -multikeyboard 0 -multimouse 0 -steadykey 0 -offscreen_reload 0 -joystick_map auto -joystick_deadzone 0.3 -joystick_saturation 0.85 -natural 0 -uimodekey auto - -# -# CORE INPUT AUTOMATIC ENABLE OPTIONS -# -paddle_device keyboard -adstick_device keyboard -pedal_device keyboard -dial_device keyboard -trackball_device keyboard -lightgun_device keyboard -positional_device keyboard -mouse_device mouse - -# -# CORE DEBUGGING OPTIONS -# -log 0 -verbose 0 -update_in_pause 0 -debug 0 -debugscript -debug_internal 0 - -# -# CORE MISC OPTIONS -# -bios -cheat 0 -skip_gameinfo 0 - -# -# DEBUGGING OPTIONS -# -oslog 0 - -# -# PERFORMANCE OPTIONS -# -multithreading 0 -numprocessors auto -sdlvideofps 0 - -# -# VIDEO OPTIONS -# -video soft -numscreens 1 -window 0 -maximize 1 -keepaspect 1 -unevenstretch 1 -effect none -centerh 1 -centerv 1 -waitvsync 0 -scalemode none - -# -# OpenGL-SPECIFIC OPTIONS -# -filter 1 -prescale 1 -gl_forcepow2texture 0 -gl_notexturerect 0 -gl_vbo 1 -gl_pbo 1 -gl_glsl 0 -gl_glsl_filter 1 -glsl_shader_mame0 none -glsl_shader_mame1 none -glsl_shader_mame2 none -glsl_shader_mame3 none -glsl_shader_mame4 none -glsl_shader_mame5 none -glsl_shader_mame6 none -glsl_shader_mame7 none -glsl_shader_mame8 none -glsl_shader_mame9 none -glsl_shader_screen0 none -glsl_shader_screen1 none -glsl_shader_screen2 none -glsl_shader_screen3 none -glsl_shader_screen4 none -glsl_shader_screen5 none -glsl_shader_screen6 none -glsl_shader_screen7 none -glsl_shader_screen8 none -glsl_shader_screen9 none -gl_glsl_vid_attr 1 - -# -# PER-WINDOW VIDEO OPTIONS -# -screen auto -aspect auto -resolution auto -view auto -screen0 auto -aspect0 auto -resolution0 auto -view0 auto -screen1 auto -aspect1 auto -resolution1 auto -view1 auto -screen2 auto -aspect2 auto -resolution2 auto -view2 auto -screen3 auto -aspect3 auto -resolution3 auto -view3 auto - -# -# FULL SCREEN OPTIONS -# -switchres 0 -useallheads 0 - -# -# SOUND OPTIONS -# -audio_latency 3 - -# -# SDL KEYBOARD MAPPING -# -keymap 0 -keymap_file $HOME/.sdlmame/keymap.dat -#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-be.txt -#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-ch.txt -#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-de.txt -#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km-fr.txt -#keymap_file @GAMES_DATADIR@/sdlmame/keymaps/km_it.txt - -# -# SDL JOYSTICK MAPPING -# -joy_idx1 auto -joy_idx2 auto -joy_idx3 auto -joy_idx4 auto -joy_idx5 auto -joy_idx6 auto -joy_idx7 auto -joy_idx8 auto -sixaxis 0 - -# -# SDL LOWLEVEL DRIVER OPTIONS -# -videodriver auto -audiodriver auto -gl_lib auto diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch deleted file mode 100644 index f69cfe437441..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.144-makefile.patch +++ /dev/null @@ -1,79 +0,0 @@ ---- work.orig/makefile 2011-11-09 22:40:30.000000000 -0500 -+++ work/makefile 2011-11-16 19:24:24.615419949 -0500 -@@ -435,9 +435,6 @@ - CPPONLYFLAGS += -x c++ -std=gnu++98
- COBJFLAGS += -x objective-c++
-
--# this speeds it up a bit by piping between the preprocessor/compiler/assembler
--CCOMFLAGS += -pipe
--
- # add -g if we need symbols, and ensure we have frame pointers
- ifdef SYMBOLS
- CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer
-@@ -442,7 +442,6 @@ -
- # add -v if we need verbose build information
- ifdef VERBOSE
--CCOMFLAGS += -v
- endif
-
- # add profiling information for the compiler
-@@ -453,23 +450,6 @@ - CCOMFLAGS += -pg
- endif
-
--# add the optimization flag
--CCOMFLAGS += -O$(OPTIMIZE)
--
--# if we are optimizing, include optimization options
--# and make all errors into warnings
--ifneq ($(OPTIMIZE),0)
--ifneq ($(TARGETOS),os2)
--ifndef NOWERROR
--CCOMFLAGS += -Werror -fno-strict-aliasing $(ARCHOPTS)
--else
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
--endif
--else
--CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS)
--endif
--endif
--
- # add a basic set of warnings
- CCOMFLAGS += \
- -Wall \
-@@ -524,20 +504,6 @@ - endif
-
-
--#-------------------------------------------------
--# linking flags
--#-------------------------------------------------
--
--# LDFLAGS are used generally; LDFLAGSEMULATOR are additional
--# flags only used when linking the core emulator
--LDFLAGS =
--ifneq ($(TARGETOS),macosx)
--ifneq ($(TARGETOS),os2)
--ifneq ($(TARGETOS),solaris)
--LDFLAGS = -Wl,--warn-common
--endif
--endif
--endif
- LDFLAGSEMULATOR =
-
- # add profiling information for the linker
-@@ -545,13 +511,6 @@ - LDFLAGS += -pg
- endif
-
--# strip symbols and other metadata in non-symbols and non profiling builds
--ifndef SYMBOLS
--ifneq ($(TARGETOS),macosx)
--LDFLAGS += -s
--endif
--endif
--
- # output a map file (emulator only)
- ifdef MAP
- LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map
diff --git a/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch deleted file mode 100644 index 87eeae5b50c7..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.144-no-opengl.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- ./src/osd/sdl/osdsdl.h.orig -+++ ./src/osd/sdl/osdsdl.h -@@ -225,6 +225,8 @@ - const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); } - #if USE_OPENGL - const char *gl_lib() const { return value(SDLOPTION_GL_LIB); } -+#else -+ const char *gl_lib() const { return NULL; } - #endif - - private: diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch deleted file mode 100644 index 7ba59692f2e3..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.148_p1-makefile.patch +++ /dev/null @@ -1,177 +0,0 @@ ---- makefile -+++ makefile -@@ -314,13 +314,14 @@ - endif - - # compiler, linker and utilities --AR = @ar --CC = @gcc --LD = @g++ -+AR ?= @ar -+CC ?= @gcc -+CXX ?= @g++ -+LD = $(CXX) - MD = -mkdir$(EXE) - RM = @rm -f - OBJDUMP = @objdump --PYTHON = @python -+PYTHON ?= @python - - - #------------------------------------------------- -@@ -455,7 +456,7 @@ - - # CFLAGS is defined based on C or C++ targets - # (remember, expansion only happens when used, so doing it here is ok) --CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) -+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS) - - # we compile C-only to C89 standard with GNU extensions - # we compile C++ code to C++98 standard with GNU extensions -@@ -463,9 +464,6 @@ - CPPONLYFLAGS += -x c++ -std=gnu++98 - COBJFLAGS += -x objective-c++ - --# this speeds it up a bit by piping between the preprocessor/compiler/assembler --CCOMFLAGS += -pipe -- - # add -g if we need symbols, and ensure we have frame pointers - ifdef SYMBOLS - CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -@@ -479,19 +477,6 @@ - # add profiling information for the compiler - ifdef PROFILE - CCOMFLAGS += -pg --endif -- --# add the optimization flag --CCOMFLAGS += -O$(OPTIMIZE) -- --# add the error warning flag --ifndef NOWERROR --CCOMFLAGS += -Werror --endif -- --# if we are optimizing, include optimization options --ifneq ($(OPTIMIZE),0) --CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS) - endif - - # add a basic set of warnings -@@ -565,26 +550,11 @@ - - # LDFLAGS are used generally; LDFLAGSEMULATOR are additional - # flags only used when linking the core emulator --LDFLAGS = --ifneq ($(TARGETOS),macosx) --ifneq ($(TARGETOS),os2) --ifneq ($(TARGETOS),solaris) --LDFLAGS = -Wl,--warn-common --endif --endif --endif - LDFLAGSEMULATOR = - - # add profiling information for the linker - ifdef PROFILE - LDFLAGS += -pg --endif -- --# strip symbols and other metadata in non-symbols and non profiling builds --ifndef SYMBOLS --ifneq ($(TARGETOS),macosx) --LDFLAGS += -s --endif - endif - - # output a map file (emulator only) ---- src/osd/sdl/sdl.mak -+++ src/osd/sdl/sdl.mak -@@ -24,6 +24,8 @@ - # uncomment and edit next line to specify a distribution - # supported debian-stable, ubuntu-intrepid - -+PKG_CONFIG ?= pkg-config -+ - # DISTRO = debian-stable - # DISTRO = ubuntu-intrepid - # DISTRO = gcc44-generic -@@ -91,9 +93,9 @@ - endif - - ifdef SDL_INSTALL_ROOT --SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config -+SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config - else --SDL_CONFIG = $(SDL_LIBVER)-config -+SDL_CONFIG ?= $(SDL_LIBVER)-config - endif - - ifeq ($(SDL_LIBVER),sdl2) -@@ -190,8 +192,8 @@ - SDL_NETWORK = taptun - - ifndef NO_USE_MIDI --INCPATH += `pkg-config --cflags alsa` --LIBS += `pkg-config --libs alsa` -+INCPATH += $(shell $(PKG_CONFIG) --cflags alsa) -+LIBS += $(shell $(PKG_CONFIG) --libs alsa) - endif - - endif -@@ -476,10 +478,10 @@ - # Remove the "/SDL" component from the include path so that we can compile - # files (header files are #include "SDL/something.h", so the extra "/SDL" - # causes a significant problem) --INCPATH += `sdl-config --cflags | sed 's:/SDL::'` -+INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::') - CCOMFLAGS += -DNO_SDL_GLEXT - # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m --LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread -+LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread - DEFS += -DMACOSX_USE_LIBSDL - endif # MACOSX_USE_LIBSDL - -@@ -532,8 +534,8 @@ - endif - endif - --INCPATH += `pkg-config --cflags fontconfig` --LIBS += `pkg-config --libs fontconfig` -+INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig) -+LIBS += $(shell $(PKG_CONFIG) --libs fontconfig) - - ifeq ($(SDL_LIBVER),sdl2) - LIBS += -lSDL2_ttf -@@ -616,8 +618,8 @@ - - ifeq ($(BASE_TARGETOS),os2) - --INCPATH += `sdl-config --cflags` --LIBS += `sdl-config --libs` -+INCPATH += $(shell $(SDL_CONFIG) --cflags) -+LIBS += $(shell $(SDL_CONFIG) --libs) - - endif # OS2 - -@@ -690,15 +692,15 @@ - - # the new debugger relies on GTK+ in addition to the base SDLMAME needs - # Non-X11 builds can not use the debugger --INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0` --CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0` --LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0` -+INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0) -+CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0) -+LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0) - #CCOMFLAGS += -DGTK_DISABLE_DEPRECATED - - # The newer debugger uses QT - ifdef USE_QTDEBUG --INCPATH += `pkg-config QtGui --cflags` --LIBS += `pkg-config QtGui --libs` -+INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags) -+LIBS += $(shell $(PKG_CONFIG) QtGui --libs) - endif - - # some systems still put important things in a different prefix diff --git a/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch deleted file mode 100644 index 7b339ba71a59..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.148_p1-no-opengl.patch +++ /dev/null @@ -1,12 +0,0 @@ -diff -Naur a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h ---- a/src/osd/sdl/osdsdl.h 2012-07-11 20:49:55.070264487 +0200 -+++ b/src/osd/sdl/osdsdl.h 2012-07-11 20:51:45.976264395 +0200 -@@ -216,6 +216,8 @@ - const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); } - #if USE_OPENGL - const char *gl_lib() const { return value(SDLOPTION_GL_LIB); } -+#else -+ const char *gl_lib() const { return NULL; } - #endif - - private: diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch b/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch deleted file mode 100644 index 97e4b8f41c10..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.149-QA.patch +++ /dev/null @@ -1,191 +0,0 @@ -commit 938cfdf1f01bcc9ac736249ee6458a774d560738 -Author: hasufell <hasufell@gentoo.org> -Date: Tue Jun 25 23:48:02 2013 +0200 - - QA: respect several environment variables - - such as CC,CFLAGS,PKG_CONFIG... - -diff --git a/makefile b/makefile -index ad6ae2d..dd4598d 100644 ---- a/makefile -+++ b/makefile -@@ -317,13 +317,15 @@ BUILD_EXE = $(EXE) - endif - - # compiler, linker and utilities --AR = @ar --CC = @gcc --LD = @g++ -+AR ?= @ar -+CC ?= @gcc -+CXX ?= @g++ -+LD = $(CXX) - MD = -mkdir$(EXE) - RM = @rm -f - OBJDUMP = @objdump --PYTHON = @python -+PYTHON ?= @python -+PKG_CONFIG ?= pkg-config - - - #------------------------------------------------- -@@ -458,7 +460,7 @@ CPPONLYFLAGS = - - # CFLAGS is defined based on C or C++ targets - # (remember, expansion only happens when used, so doing it here is ok) --CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS) -+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS) - - # we compile C-only to C89 standard with GNU extensions - # we compile C++ code to C++98 standard with GNU extensions -@@ -466,9 +468,6 @@ CONLYFLAGS += -std=gnu89 - CPPONLYFLAGS += -x c++ -std=gnu++98 - COBJFLAGS += -x objective-c++ - --# this speeds it up a bit by piping between the preprocessor/compiler/assembler --CCOMFLAGS += -pipe -- - # add -g if we need symbols, and ensure we have frame pointers - ifdef SYMBOLS - CCOMFLAGS += -g$(SYMLEVEL) -fno-omit-frame-pointer -@@ -484,19 +483,6 @@ ifdef PROFILE - CCOMFLAGS += -pg - endif - --# add the optimization flag --CCOMFLAGS += -O$(OPTIMIZE) -- --# add the error warning flag --ifndef NOWERROR --CCOMFLAGS += -Werror --endif -- --# if we are optimizing, include optimization options --ifneq ($(OPTIMIZE),0) --CCOMFLAGS += -fno-strict-aliasing $(ARCHOPTS) --endif -- - # add a basic set of warnings - CCOMFLAGS += \ - -Wall \ -@@ -576,14 +562,6 @@ endif - - # LDFLAGS are used generally; LDFLAGSEMULATOR are additional - # flags only used when linking the core emulator --LDFLAGS = --ifneq ($(TARGETOS),macosx) --ifneq ($(TARGETOS),os2) --ifneq ($(TARGETOS),solaris) --LDFLAGS = -Wl,--warn-common --endif --endif --endif - LDFLAGSEMULATOR = - - # add profiling information for the linker -@@ -591,13 +569,6 @@ ifdef PROFILE - LDFLAGS += -pg - endif - --# strip symbols and other metadata in non-symbols and non profiling builds --ifndef SYMBOLS --ifneq ($(TARGETOS),macosx) --LDFLAGS += -s --endif --endif -- - # output a map file (emulator only) - ifdef MAP - LDFLAGSEMULATOR += -Wl,-Map,$(FULLNAME).map -diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak -index 84332ef..36655d3 100644 ---- a/src/osd/sdl/sdl.mak -+++ b/src/osd/sdl/sdl.mak -@@ -24,6 +24,8 @@ - # uncomment and edit next line to specify a distribution - # supported debian-stable, ubuntu-intrepid - -+PKG_CONFIG ?= pkg-config -+ - # DISTRO = debian-stable - # DISTRO = ubuntu-intrepid - # DISTRO = gcc44-generic -@@ -88,9 +90,9 @@ SDL_LIBVER = sdl - endif - - ifdef SDL_INSTALL_ROOT --SDL_CONFIG = $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config -+SDL_CONFIG ?= $(SDL_INSTALL_ROOT)/bin/$(SDL_LIBVER)-config - else --SDL_CONFIG = $(SDL_LIBVER)-config -+SDL_CONFIG ?= $(SDL_LIBVER)-config - endif - - ifeq ($(SDL_LIBVER),sdl2) -@@ -187,8 +189,8 @@ SYNC_IMPLEMENTATION = tc - SDL_NETWORK = taptun - - ifndef NO_USE_MIDI --INCPATH += `pkg-config --cflags alsa` --LIBS += `pkg-config --libs alsa` -+INCPATH += $(shell $(PKG_CONFIG) --cflags alsa) -+LIBS += $(shell $(PKG_CONFIG) --libs alsa) - endif - - endif -@@ -478,10 +480,10 @@ else - # Remove the "/SDL" component from the include path so that we can compile - # files (header files are #include "SDL/something.h", so the extra "/SDL" - # causes a significant problem) --INCPATH += `sdl-config --cflags | sed 's:/SDL::'` -+INCPATH += $(shell $(SDL_CONFIG) --cflags | sed 's:/SDL::') - CCOMFLAGS += -DNO_SDL_GLEXT - # Remove libSDLmain, as its symbols conflict with SDLMain_tmpl.m --LIBS += `sdl-config --libs | sed 's/-lSDLmain//'` -lpthread -+LIBS += $(shell $(SDL_CONFIG) --libs | sed 's/-lSDLmain//') -lpthread - DEFS += -DMACOSX_USE_LIBSDL - endif # MACOSX_USE_LIBSDL - -@@ -534,8 +536,8 @@ INCPATH += -I$(SDL_INSTALL_ROOT)/include/directfb - endif - endif - --INCPATH += `pkg-config --cflags fontconfig` --LIBS += `pkg-config --libs fontconfig` -+INCPATH += $(shell $(PKG_CONFIG) --cflags fontconfig) -+LIBS += $(shell $(PKG_CONFIG) --libs fontconfig) - - ifeq ($(SDL_LIBVER),sdl2) - LIBS += -lSDL2_ttf -@@ -620,8 +622,8 @@ endif # Win32 - - ifeq ($(BASE_TARGETOS),os2) - --INCPATH += `sdl-config --cflags` --LIBS += `sdl-config --libs` -+INCPATH += $(shell $(SDL_CONFIG) --cflags) -+LIBS += $(shell $(SDL_CONFIG) --libs) - - endif # OS2 - -@@ -696,14 +698,14 @@ LIBS += -lX11 -lXinerama - - # The newer debugger uses QT - ifndef NO_USE_QTDEBUG --INCPATH += `pkg-config QtGui --cflags` --LIBS += `pkg-config QtGui --libs` -+INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags) -+LIBS += $(shell $(PKG_CONFIG) QtGui --libs) - else - # the old-new debugger relies on GTK+ in addition to the base SDLMAME needs - # Non-X11 builds can not use the debugger --INCPATH += `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0` --CCOMFLAGS += `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0` --LIBS += `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0` -+INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0) -+CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0) -+LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0) - endif - - # some systems still put important things in a different prefix diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch b/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch deleted file mode 100644 index 6c7cd5d64199..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.149-debugger-linking.patch +++ /dev/null @@ -1,28 +0,0 @@ -commit ec92ac2b0180b101c30748e62eb8b76cdf0cb439 -Author: hasufell <hasufell@gentoo.org> -Date: Wed Jun 26 14:33:01 2013 +0200 - - remove unneeded linking - - if we don't build the debugger, we don't want gtk+ linking - -diff --git a/src/osd/sdl/sdl.mak b/src/osd/sdl/sdl.mak -index 36655d3..2089707 100644 ---- a/src/osd/sdl/sdl.mak -+++ b/src/osd/sdl/sdl.mak -@@ -696,6 +696,7 @@ else - DEFS += -DSDLMAME_X11 - LIBS += -lX11 -lXinerama - -+ifneq ($(NO_DEBUGGER),1) - # The newer debugger uses QT - ifndef NO_USE_QTDEBUG - INCPATH += $(shell $(PKG_CONFIG) QtGui --cflags) -@@ -707,6 +708,7 @@ INCPATH += $(shell $(PKG_CONFIG) --cflags-only-I gtk+-2.0 gconf-2.0) - CCOMFLAGS += $(shell $(PKG_CONFIG) --cflags-only-other gtk+-2.0 gconf-2.0) - LIBS += $(shell $(PKG_CONFIG) --libs gtk+-2.0 gconf-2.0) - endif -+endif # NO_DEBUGGER - - # some systems still put important things in a different prefix - LIBS += -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch b/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch deleted file mode 100644 index cd32cd35d075..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.149-no-opengl.patch +++ /dev/null @@ -1,19 +0,0 @@ -commit 6ee372b3693857372a7b4855039ad1a94d3aebca -Author: hasufell <hasufell@gentoo.org> -Date: Tue Jun 25 23:51:12 2013 +0200 - - fix for disabled opengl - -diff --git a/src/osd/sdl/osdsdl.h b/src/osd/sdl/osdsdl.h -index ed0b66b..03d68f9 100644 ---- a/src/osd/sdl/osdsdl.h -+++ b/src/osd/sdl/osdsdl.h -@@ -219,6 +219,8 @@ public: - const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); } - #if USE_OPENGL - const char *gl_lib() const { return value(SDLOPTION_GL_LIB); } -+#else -+ const char *gl_lib() const { return NULL; } - #endif - - private: diff --git a/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch b/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch deleted file mode 100644 index 8460497f1d68..000000000000 --- a/games-emulation/sdlmame/files/sdlmame-0.149-system-lua.patch +++ /dev/null @@ -1,33 +0,0 @@ -commit ea514c9ded266aa365976649d88fa5593ef7ebf5 -Author: hasufell <hasufell@gentoo.org> -Date: Tue Jun 25 23:48:26 2013 +0200 - - add switch to use system lua - -diff --git a/makefile b/makefile -index dd4598d..bdf22d2 100644 ---- a/makefile -+++ b/makefile -@@ -228,6 +228,9 @@ BUILD_JPEGLIB = 1 - # uncomment next line to build PortMidi as part of MAME/MESS build - BUILD_MIDILIB = 1 - -+# uncomment next line to build Lua-5.2 as part of MAME/MESS build -+BUILD_LUA = 1 -+ - # uncomment next line to include the symbols - # SYMBOLS = 1 - -@@ -664,7 +667,12 @@ SOFTFLOAT = $(OBJ)/libsoftfloat.a - FORMATS_LIB = $(OBJ)/libformats.a - - # add LUA library -+ifeq ($(BUILD_LUA),1) - LUA_LIB = $(OBJ)/liblua.a -+else -+LIBS += $(shell $(PKG_CONFIG) --libs lua) -+INCPATH += $(shell $(PKG_CONFIG) --cflags lua) -+endif - - # add PortMidi MIDI library - ifeq ($(BUILD_MIDILIB),1) diff --git a/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild b/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild deleted file mode 100644 index bedc691a2b04..000000000000 --- a/games-emulation/sdlmame/sdlmame-0.148_p1-r1.ebuild +++ /dev/null @@ -1,186 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Id$ - -EAPI=5 -PYTHON_COMPAT=( python2_7 ) -inherit eutils flag-o-matic python-any-r1 games - -MY_PV=${PV/.} -MY_CONF_PN=${PN/sdl} -MY_P=sdlmame${MY_PV} -MY_P=${MY_P%%_p*} -MY_CONF_VER="0.139" - -# patches -SRC_URI="$(for PATCH_VER in $(seq 1 ${PV##*_p}) ; do echo "https://dev.gentoo.org/~hasufell/distfiles/${MY_P}u${PATCH_VER}_diff.zip"; done)" - -DESCRIPTION="Multiple Arcade Machine Emulator (SDL)" -HOMEPAGE="http://mamedev.org/" -# Upstream doesn't allow fetching with unknown User-Agent such as wget -SRC_URI="$SRC_URI https://dev.gentoo.org/~hasufell/distfiles/${MY_P/sdl}s.zip" -if [[ ${PN} == "sdlmame" ]] ; then - SRC_URI="$SRC_URI http://www.netswarm.net/misc/sdlmame-ui.bdf.gz" -fi - -LICENSE="XMAME" -SLOT="0" -KEYWORDS="amd64 ~ppc x86" -IUSE="X alsa debug opengl" -REQUIRED_USE="debug? ( X )" - -RDEPEND="dev-libs/expat - media-libs/fontconfig - media-libs/flac - >=media-libs/libsdl-1.2.10[X,sound,joystick,opengl?,video] - media-libs/sdl-ttf - sys-libs/zlib - virtual/jpeg - alsa? ( media-libs/alsa-lib ) - X? ( - gnome-base/gconf - x11-libs/gtk+:2 - x11-libs/libX11 - x11-libs/libXinerama - )" -DEPEND="${RDEPEND} - ${PYTHON_DEPS} - app-arch/unzip - media-libs/alsa-lib - virtual/pkgconfig - X? ( x11-proto/xineramaproto )" - -S=${WORKDIR} - -# Function to disable a makefile option -disable_feature() { - sed -i \ - -e "/$1.*=/s:^:# :" \ - "${S}"/makefile \ - || die "sed failed" -} - -# Function to enable a makefile option -enable_feature() { - sed -i \ - -e "/^#.*$1.*=/s:^#::" \ - "${S}"/${2:-makefile} \ - || die "sed failed" -} - -pkg_setup() { - games_pkg_setup - python-any-r1_pkg_setup -} - -src_unpack() { - default - unpack ./mame.zip - rm -f mame.zip -} - -src_prepare() { - if [[ $PV == *_p* ]] ; then - edos2unix $(find $(grep +++ *diff | awk '{ print $2 }' | sort -u) 2>/dev/null) *diff - einfo "Patching release with source updates" - epatch ${MY_PV%%_p*}*.diff - fi - edos2unix src/osd/sdl/osdsdl.h - - epatch \ - "${FILESDIR}"/${P}-makefile.patch \ - "${FILESDIR}"/${P}-no-opengl.patch - - # Don't compile zlib and expat - einfo "Disabling embedded libraries: expat, flac, jpeg, zlib" - disable_feature BUILD_EXPAT - disable_feature BUILD_FLAC - disable_feature BUILD_JPEG - disable_feature BUILD_ZLIB - - if use amd64; then - einfo "Enabling 64-bit support" - enable_feature PTR64 - fi - - if use ppc; then - einfo "Enabling PPC support" - enable_feature BIGENDIAN - fi - - if use debug; then - einfo "Enabling debug support" - enable_feature DEBUG - fi - - if ! use opengl ; then - einfo "Disabling opengl support" - enable_feature NO_OPENGL src/osd/sdl/sdl.mak - fi - - if ! use alsa ; then - einfo "Disabling alsa midi support" - enable_feature NO_USE_MIDI src/osd/sdl/sdl.mak - fi - - if ! use X ; then - einfo "Disabling X support" - enable_feature NO_X11 src/osd/sdl/sdl.mak - fi -} - -src_compile() { - emake \ - TARGET="${PN#sdl}" \ - NAME="${PN}" \ - OPT_FLAGS='-DINI_PATH=\"\$$HOME/.'${PN}'\;'"${GAMES_SYSCONFDIR}/${PN}"'\"' \ - NO_DEBUGGER=$(usex debug "0" "1") default -} - -src_install() { - newgamesbin ${PN}$(use amd64 && echo 64)$(use debug && echo d) ${PN} - - newman src/osd/sdl/man/${PN#sdl}.6 ${PN}.6 - - insinto "${GAMES_DATADIR}/${PN}" - doins -r src/osd/sdl/keymaps - [[ ${PN} == "sdlmame" ]] && newins sdlmame-ui.bdf ui.bdf - - insinto "${GAMES_SYSCONFDIR}/${PN}" - doins "${FILESDIR}"/vector.ini - - sed \ - -e "s:@GAMES_SYSCONFDIR@:${GAMES_SYSCONFDIR}:" \ - -e "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \ - "${FILESDIR}/${MY_CONF_PN}-${MY_CONF_VER}".ini.in > "${D}/${GAMES_SYSCONFDIR}/${PN}/${MY_CONF_PN}".ini \ - || die "sed failed" - - dodoc docs/{config,mame,newvideo}.txt - if [[ ${PN} == "sdlmame" ]] ; then - dodoc whatsnew*.txt - else - dodoc messnew*.txt - fi - - keepdir \ - "${GAMES_DATADIR}/${PN}"/{ctrlr,cheats,roms,samples,artwork,crosshair} \ - "${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheats} - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - elog "optional dependencies:" - elog " games-emulation/sdlmametools (development tools)" - echo - elog "It's strongly recommended that you change either the system-wide" - elog "${MY_CONF_PN}.ini at \"${GAMES_SYSCONFDIR}/${PN}\" or use a per-user setup at \$HOME/.${PN}" - - if use opengl; then - echo - elog "You built ${PN} with opengl support and should set" - elog "\"video\" to \"opengl\" in ${MY_CONF_PN}.ini to take advantage of that" - fi -} diff --git a/games-emulation/sdlmame/sdlmame-0.149.ebuild b/games-emulation/sdlmame/sdlmame-0.149.ebuild deleted file mode 100644 index 5ee488b27a7c..000000000000 --- a/games-emulation/sdlmame/sdlmame-0.149.ebuild +++ /dev/null @@ -1,194 +0,0 @@ -# Copyright 1999-2015 Gentoo Foundation -# Distributed under the terms of the GNU General Public License v2 -# $Id$ - -EAPI=5 -PYTHON_COMPAT=( python2_7 ) -inherit eutils flag-o-matic python-any-r1 games - -MY_PV=${PV/.} -MY_CONF_PN=${PN/sdl} -MY_P=sdlmame${MY_PV} -MY_P=${MY_P%%_p*} -MY_CONF_VER="0.139" - -# patches -SRC_URI="$(for PATCH_VER in $(seq 1 ${PV##*_p}) ; do echo "https://dev.gentoo.org/~hasufell/distfiles/${MY_P}u${PATCH_VER}_diff.zip"; done)" - -DESCRIPTION="Multiple Arcade Machine Emulator (SDL)" -HOMEPAGE="http://mamedev.org/" -# Upstream doesn't allow fetching with unknown User-Agent such as wget -SRC_URI="$SRC_URI https://dev.gentoo.org/~hasufell/distfiles/${MY_P/sdl}s.zip" -if [[ ${PN} == "sdlmame" ]] ; then - SRC_URI="$SRC_URI http://www.netswarm.net/misc/sdlmame-ui.bdf.gz" -fi - -LICENSE="XMAME" -SLOT="0" -KEYWORDS="~amd64 ~ppc ~x86" -IUSE="X alsa debug opengl" -REQUIRED_USE="debug? ( X )" - -RDEPEND=">=dev-lang/lua-5.2 - dev-libs/expat - media-libs/fontconfig - media-libs/flac - >=media-libs/libsdl-1.2.10[sound,joystick,opengl?,video] - media-libs/sdl-ttf - sys-libs/zlib - virtual/jpeg - alsa? ( media-libs/alsa-lib ) - debug? ( - x11-libs/gtk+:2 - gnome-base/gconf - ) - X? ( - x11-libs/libX11 - x11-libs/libXinerama - )" -DEPEND="${RDEPEND} - ${PYTHON_DEPS} - app-arch/unzip - virtual/pkgconfig - X? ( x11-proto/xineramaproto )" - -S=${WORKDIR} - -# Function to disable a makefile option -disable_feature() { - sed -i \ - -e "/$1.*=/s:^:# :" \ - "${S}"/${2:-makefile} \ - || die "sed failed" -} - -# Function to enable a makefile option -enable_feature() { - sed -i \ - -e "/^#.*$1.*=/s:^#::" \ - "${S}"/${2:-makefile} \ - || die "sed failed" -} - -pkg_setup() { - games_pkg_setup - python-any-r1_pkg_setup -} - -src_unpack() { - default - unpack ./mame.zip - rm -f mame.zip -} - -src_prepare() { - if [[ $PV == *_p* ]] ; then - edos2unix $(find $(grep +++ *diff | awk '{ print $2 }' | sort -u) 2>/dev/null) *diff - einfo "Patching release with source updates" - epatch ${MY_PV%%_p*}*.diff - fi - edos2unix makefile src/osd/sdl/{osdsdl.h,sdl.mak} - - epatch \ - "${FILESDIR}"/${P}-QA.patch \ - "${FILESDIR}"/${P}-system-lua.patch \ - "${FILESDIR}"/${P}-no-opengl.patch \ - "${FILESDIR}"/${P}-debugger-linking.patch - - # Don't compile zlib and expat - einfo "Disabling embedded libraries: expat, flac, jpeg, zlib, lua" - disable_feature BUILD_EXPAT - disable_feature BUILD_FLAC - disable_feature BUILD_JPEG - disable_feature BUILD_ZLIB - disable_feature BUILD_LUA - - if use amd64; then - einfo "Enabling 64-bit support" - enable_feature PTR64 - fi - - if use ppc; then - einfo "Enabling PPC support" - enable_feature BIGENDIAN - fi - - if use debug; then - einfo "Enabling debug support" - enable_feature DEBUG - enable_feature DEBUG src/osd/sdl/sdl.mak - fi - - enable_feature NO_USE_QTDEBUG src/osd/sdl/sdl.mak - - if ! use opengl ; then - einfo "Disabling opengl support" - enable_feature NO_OPENGL src/osd/sdl/sdl.mak - fi - - if ! use alsa ; then - einfo "Disabling alsa midi support" - enable_feature NO_USE_MIDI src/osd/sdl/sdl.mak - fi - - if ! use X ; then - einfo "Disabling X support" - enable_feature NO_X11 src/osd/sdl/sdl.mak - fi -} - -src_compile() { - emake \ - TARGET="${PN#sdl}" \ - NAME="${PN}" \ - OPT_FLAGS='-DINI_PATH=\"\$$HOME/.'${PN}'\;'"${GAMES_SYSCONFDIR}/${PN}"'\"' \ - NO_DEBUGGER=$(usex debug "0" "1") default -} - -src_install() { - newgamesbin ${PN}$(use amd64 && echo 64)$(use debug && echo d) ${PN} - - newman src/osd/sdl/man/${PN#sdl}.6 ${PN}.6 - - insinto "${GAMES_DATADIR}/${PN}" - doins -r src/osd/sdl/keymaps - [[ ${PN} == "sdlmame" ]] && newins sdlmame-ui.bdf ui.bdf - - insinto "${GAMES_SYSCONFDIR}/${PN}" - doins "${FILESDIR}"/vector.ini - - sed \ - -e "s:@GAMES_SYSCONFDIR@:${GAMES_SYSCONFDIR}:" \ - -e "s:@GAMES_DATADIR@:${GAMES_DATADIR}:" \ - "${FILESDIR}/${MY_CONF_PN}-${MY_CONF_VER}".ini.in > "${D}/${GAMES_SYSCONFDIR}/${PN}/${MY_CONF_PN}".ini \ - || die "sed failed" - - dodoc docs/{config,mame,newvideo}.txt - if [[ ${PN} == "sdlmame" ]] ; then - dodoc whatsnew*.txt - else - dodoc messnew*.txt - fi - - keepdir \ - "${GAMES_DATADIR}/${PN}"/{ctrlr,cheats,roms,samples,artwork,crosshair} \ - "${GAMES_SYSCONFDIR}/${PN}"/{ctrlr,cheats} - - prepgamesdirs -} - -pkg_postinst() { - games_pkg_postinst - - elog "optional dependencies:" - elog " games-emulation/sdlmametools (development tools)" - echo - elog "It's strongly recommended that you change either the system-wide" - elog "${MY_CONF_PN}.ini at \"${GAMES_SYSCONFDIR}/${PN}\" or use a per-user setup at \$HOME/.${PN}" - - if use opengl; then - echo - elog "You built ${PN} with opengl support and should set" - elog "\"video\" to \"opengl\" in ${MY_CONF_PN}.ini to take advantage of that" - fi -} |