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authorPetr Vaněk <arkamar@atlas.cz>2022-10-18 17:02:51 +0200
committerSam James <sam@gentoo.org>2022-10-20 04:52:00 +0100
commita456686dfdd6fde94007701df5cc5ad3212dea15 (patch)
tree6f7408744b14b5c1a59cc7afc4d62c610a7720e5 /dev-games/wfmath
parentdev-games/mercator: align longdescription opening and closing tags (diff)
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dev-games/wfmath: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz> Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'dev-games/wfmath')
-rw-r--r--dev-games/wfmath/metadata.xml16
1 files changed, 8 insertions, 8 deletions
diff --git a/dev-games/wfmath/metadata.xml b/dev-games/wfmath/metadata.xml
index 7cc4a1dd347d..2da3d5b6b190 100644
--- a/dev-games/wfmath/metadata.xml
+++ b/dev-games/wfmath/metadata.xml
@@ -6,14 +6,14 @@
<name>Gentoo Games Project</name>
</maintainer>
<longdescription lang="en">
-The primary focus of WFMath is geometric objects. Thus, it includes several
-shapes (boxes, balls, lines), in addition to the basic math objects that are
-used to build these shapes (points, vectors, matricies).
-Most of the library classes can be divided into two sorts. The first kind are
-basic mathematical objects, whose members are all fundamental types. The second
-kind are shapes, which implement the shape class interface described in
-doc/shape.h.
-</longdescription>
+ The primary focus of WFMath is geometric objects. Thus, it includes several
+ shapes (boxes, balls, lines), in addition to the basic math objects that are
+ used to build these shapes (points, vectors, matricies).
+ Most of the library classes can be divided into two sorts. The first kind are
+ basic mathematical objects, whose members are all fundamental types. The second
+ kind are shapes, which implement the shape class interface described in
+ doc/shape.h.
+ </longdescription>
<upstream>
<remote-id type="sourceforge">worldforge</remote-id>
</upstream>