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# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.3.2-r1.ebuild,v 1.3 2006/10/19 14:31:00 uberlord Exp $
inherit eutils flag-o-matic games
MY_PV="${PV//_/}"
MY_PV="${MY_PV//./}"
S="${WORKDIR}/elc"
DESCRIPTION="An online MMORPG written in C and SDL"
HOMEPAGE="http://www.eternal-lands.com"
SRC_URI="mirror://gentoo/elc_${MY_PV}.tar.bz2
mirror://gentoo/eternal-lands.png"
# NOTE: Sometimes you'll have to roll your own elc tarball from their CVS
# tree as they don't always release one.
# If they do then use this in SRC_URI instead
# ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz
LICENSE="eternal_lands"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="debug doc kernel_linux"
RDEPEND="
|| ( (
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext )
virtual/x11 )
virtual/opengl
>=media-libs/libsdl-1.2.5
>=media-libs/sdl-net-1.2.5
~media-libs/openal-0.0.8
media-libs/freealut
media-libs/libvorbis
>=dev-libs/libxml2-2.6.7
media-libs/cal3d
!=media-libs/cal3d-0.11.0_pre20050823
>=media-libs/libpng-1.2.8
~games-rpg/${PN}-data-${PV}"
DEPEND="${RDEPEND}
app-arch/unzip
doc? ( >=app-doc/doxygen-1.3.8
>=media-gfx/graphviz-1.10 )"
src_unpack() {
OPTIONS="OPTIONS=-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\"""
S_CLIENT="${WORKDIR}/elc"
BROWSER="konqueror"
unpack ${A}
cd "${S}"
# Remove CVS entries
find . -type d -name CVS -exec rm -rf {} \; 2>/dev/null
# Create updated files with correct perms and allow dir creation
epatch "${FILESDIR}/${PN}-1.3.0-update-createdir.patch"
# Clean compile with all OpenAL versions
epatch "${FILESDIR}/${PN}-1.3.0-openal.patch"
# Allow shaders to actually work
epatch "${FILESDIR}/${P}-shader.patch"
# Build for amd64
use amd64 && OPTIONS="${OPTIONS} -DX86_64"
# Use these experimental options - I like them :)
OPTIONS="${OPTIONS} -DCUSTOM_LOOK"
# Requires a patch to use correct dir
OPTIONS="${OPTIONS} -DUSE_SHADER"
# Add debugging options
if use debug ; then
OPTIONS="${OPTIONS} -DMEMORY_DEBUG"
append-flags -ggdb
fi
sed \
-e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O -ggdb -pipe@CFLAGS=${CFLAGS} @g"\
-e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O -ggdb -pipe@CXXFLAGS=${CXXFLAGS} @g"\
-e "s@OPTIONS=@${OPTIONS} @g" \
-e 's/lopenal/lopenal -l alut/' \
Makefile.linux > Makefile \
|| die "sed failed"
sed -i \
-e 's/#browser/browser/g' \
-e "s/browser = mozilla/#browser = ${BROWSER}/g" \
-e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \
el.ini || die "sed failed"
# Framebuffer support is way buggy - remove it
sed -i -e '/OPTIONS=/ s/-DUSE_FRAMEBUFFER//' Makefile || die "sed failed"
# Support BSD in the Linux makefile - it's easier
use kernel_linux || sed -i -e 's/^CFLAGS=.*/& -DBSD/' Makefile || die "sed failed"
# Gah
sed -i -e 's/CXX=g++/CXX=gcc/' Makefile || die "sed failed"
# Finally, update the server
sed -i -e '/#server_address =/ s/.*/#server_address = game.eternal-lands.com/' \
el.ini || die "sed failed"
}
src_compile() {
emake || die "make failed"
if use doc; then
emake docs || die "Failed to create documentation, try with USE=-doc"
mv ./docs/html/ ../client || die "Failed to move documentation directory"
fi
}
src_install() {
newgamesbin el.x86.linux.bin el || die "newgamesbin failed"
doicon "${DISTDIR}/eternal-lands.png"
make_desktop_entry el "Eternal Lands"
insopts -m 0660
insinto "${GAMES_DATADIR}/${PN}"
doins -r *.ini *.txt commands.lst shader || die "doins failed"
if use doc ; then
dohtml -r client/*
fi
prepgamesdirs
}
pkg_postinst() {
einfo "Auto Update is now enabled in Eternal Lands"
ewarn "If an update occurs then the client will suddenly exit"
einfo "Updates only happen when the game first loads"
einfo "Please don't report this behaviour as a bug"
# Ensure that the files are writable by the game group for auto
# updating.
chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}"
# Make sure new files stay in games group
find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \;
}
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