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# Copyright 1999-2005 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-emulation/snes9x/snes9x-1.43-r1.ebuild,v 1.2 2005/08/28 21:17:10 vapier Exp $
# 3dfx support (glide) is disabled because it requires
# glide-v2 while we only provide glide-v3 in portage
# http://bugs.gentoo.org/show_bug.cgi?id=93097
inherit eutils games flag-o-matic
DESCRIPTION="Super Nintendo Entertainment System (SNES) emulator"
HOMEPAGE="http://www.snes9x.com/"
SRC_URI="http://www.lysator.liu.se/snes9x/${PV}/snes9x-${PV}-src.tar.gz"
LICENSE="as-is"
SLOT="0"
KEYWORDS="amd64 ppc x86"
IUSE="opengl X joystick zlib dga debug"
RDEPEND="zlib? ( sys-libs/zlib )
virtual/x11
media-libs/libpng
amd64? ( emul-linux-x86-xlibs )
opengl? ( virtual/opengl virtual/glu )"
DEPEND="${RDEPEND}
x86? ( dev-lang/nasm )"
S=${WORKDIR}/${P}-src
src_unpack() {
unpack ${A}
cd "${S}"/snes9x
epatch "${FILESDIR}"/nojoy.patch
epatch "${FILESDIR}"/${P}-porting.patch
epatch "${FILESDIR}"/${P}-key-bindings-fix.patch #81980
sed -i 's:png_jmpbuf:png_write_info:g' configure
rm offsets # stupid prebuilt file
sed -i -e 's:-lXext -lX11::' Makefile.in
sed -i -e '/X_LDFLAGS=/d' configure
epatch "${FILESDIR}"/${P}-build.patch
autoconf || die
}
src_compile() {
if use amd64 && [[ -z ${NATIVE_AMD64_BUILD_PLZ} ]] ; then
export ABI=x86
append-flags -m32
append-ldflags -m32
fi
local vidconf=
local target=
local vid=
mkdir mybins
for vid in opengl X fallback ; do
if [[ ${vid} != "fallback" ]] ; then
use ${vid} || continue
fi
cd "${S}"/snes9x
case ${vid} in
# 3dfx)
# vidconf="--with-glide --without-opengl --without-x"
# target=gsnes9x;;
opengl)
vidconf="--with-opengl --without-glide --without-x"
target=osnes9x;;
fallback|X)
vidconf="--with-x --without-glide --without-opengl"
target=snes9x;;
esac
# this stuff is ugly but hey the build process sucks ;)
egamesconf \
${vidconf} \
$(use_with x86 assembler) \
$(use_with joystick) \
$(use_with debug debugger) \
$(use_with zlib) \
--with-screenshot \
$(use_with dga extensions) \
|| die
# Makefile doesnt quite support parallel builds
emake -j1 offsets || die "making offsets"
emake ${target} || die "making ${target}"
mv ${target} "${S}"/mybins/
cd "${WORKDIR}"
rm -r "${S}"/snes9x
src_unpack
done
}
src_install() {
dogamesbin mybins/* || die "dogamesbin failed"
dodoc faqs.txt readme.txt readme.unix snes9x/*.txt
prepgamesdirs
}
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