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--- include/IrrCompileConfig.h
+++ include/IrrCompileConfig.h
@@ -99,7 +99,6 @@
//! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the zlib installed in the system.
This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. */
-#define _IRR_USE_NON_SYSTEM_ZLIB_
//! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg.
@@ -110,7 +109,6 @@
//! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
-#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
//! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
@@ -121,7 +119,6 @@
//! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
/** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
-#define _IRR_USE_NON_SYSTEM_LIB_PNG_
//! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9
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