summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
* Fix metadataPaul de Vrieze2003-12-171-1/+1
* Changed Benchmark copy to not use doexe. Closing bug #35603.Chris Gianelloni2003-12-153-6/+9
* regen digests; archive changed upstreamMichael Sterrett2003-12-142-2/+2
* also install a wolfsp shell scriptMike Frysinger2003-12-132-3/+6
* use $@ instead of $*Mike Frysinger2003-12-131-1/+1
* fixing ManifestMike Frysinger2003-12-132-11/+9
* Fixed SRC_URI location for patches. Closing bug #35730.Chris Gianelloni2003-12-133-5/+8
* Modified cdkey creation and added more error checking.Chris Gianelloni2003-12-133-7/+10
* version bump (bug 35236)Michael Sterrett2003-12-134-3/+50
* version bump (bug 35236)Michael Sterrett2003-12-131-0/+2
* ver bump #35230Mike Frysinger2003-12-123-3/+17
* Fixed ebuild for dedicated USE flag and also changed icon name.Chris Gianelloni2003-12-103-11/+26
* Adding mirrors.Chris Gianelloni2003-12-103-11/+16
* new init.d/dedicated stuffMike Frysinger2003-12-098-109/+51
* nicer outputMike Frysinger2003-12-091-3/+3
* fix up init.d scripts and backport fixes to 1.31Mike Frysinger2003-12-097-112/+54
* move key stuff to pkg_configMike Frysinger2003-12-091-28/+31
* fixing ManifestMike Frysinger2003-12-094-10/+10
* Added RESTRICT=nomirror. Closing Bug #35223.Chris Gianelloni2003-12-063-5/+8
* Bumped version to newest revision. Closing Bug #35178.Chris Gianelloni2003-12-064-3/+81
* Bumped version to newest revision. Closing Bug #35178.Chris Gianelloni2003-12-061-4/+6
* fixing ManifestMike Frysinger2003-12-012-6/+6
* oops someone forgot me !Mike Frysinger2003-12-012-0/+6
* Changed games-fps/quake2-relnev to games-fps/quake2-icculusMike Frysinger2003-12-011-2/+2
* initial ebuild #33885Mike Frysinger2003-11-303-0/+55
* initial ebuild #33876Mike Frysinger2003-11-303-0/+21
* move relnev to icculusMike Frysinger2003-11-301-5/+5
* moved from quake2-relnevMike Frysinger2003-11-3010-0/+272
* now in quake2-icculusMike Frysinger2003-11-3010-272/+0
* fixing ManifestMike Frysinger2003-11-299-20/+20
* nasm is only available on x86, and not all dependencies of duke3d are in ppc ...David Holm2003-11-283-8/+12
* Added AA 2.0 as new stable version and removed 1.7 ebuild. Closing bug #33117.Chris Gianelloni2003-11-285-13/+20
* depend on dev-lang/nasm (bug 34451)Michael Sterrett2003-11-273-6/+11
* version bump; ebuild patch by Donnie Berkholz via bug 32504Michael Sterrett2003-11-224-6/+50
* version bump; ebuild patch by Donnie Berkholz via bug 32504Michael Sterrett2003-11-221-3/+9
* NEVER use exit in an ebuildMike Frysinger2003-11-201-3/+2
* depend on gtk+-1.2 (bug 33579)Michael Sterrett2003-11-194-5/+20
* update HOMEPAGEMike Frysinger2003-11-161-2/+2
* stable ppcMike Frysinger2003-11-141-2/+2
* DESCRIPTION fix #33029Mike Frysinger2003-11-121-2/+2
* snapshotMike Frysinger2003-11-104-7/+23
* snapshotMike Frysinger2003-11-104-9/+21
* touchupsMike Frysinger2003-11-092-16/+10
* repomanMike Frysinger2003-11-041-3/+3
* oops someone forgot me !Mike Frysinger2003-11-041-0/+3
* no more mirroring #32467Mike Frysinger2003-11-041-3/+8
* initial ebuild #29356Mike Frysinger2003-11-043-0/+23
* add msg about how to setup game #32619Mike Frysinger2003-11-031-1/+7
* oops someone forgot me !Mike Frysinger2003-11-011-0/+6
* adding RESTRICT="nomirror". Closes #32465.Martin Holzer2003-11-014-7/+13