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author | 2012-05-24 23:37:47 +0000 | |
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committer | 2012-05-24 23:37:47 +0000 | |
commit | 43a0f0a83e39fc838baa6216c84732a1394593e0 (patch) | |
tree | 765a8017649e90e8103c5048fbfd1995b09b2ea7 /games-fps/urbanterror/urbanterror-4.1.1.ebuild | |
parent | Convert DOS line-endings in shell scripts. Bug 391889. (diff) | |
download | gentoo-2-43a0f0a83e39fc838baa6216c84732a1394593e0.tar.gz gentoo-2-43a0f0a83e39fc838baa6216c84732a1394593e0.tar.bz2 gentoo-2-43a0f0a83e39fc838baa6216c84732a1394593e0.zip |
initial import wrt #203296 thanks to Mr_Bones_
(Portage version: 2.2.0_alpha107/cvs/Linux x86_64)
Diffstat (limited to 'games-fps/urbanterror/urbanterror-4.1.1.ebuild')
-rw-r--r-- | games-fps/urbanterror/urbanterror-4.1.1.ebuild | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/games-fps/urbanterror/urbanterror-4.1.1.ebuild b/games-fps/urbanterror/urbanterror-4.1.1.ebuild new file mode 100644 index 000000000000..929d22749dad --- /dev/null +++ b/games-fps/urbanterror/urbanterror-4.1.1.ebuild @@ -0,0 +1,117 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.1.1.ebuild,v 1.1 2012/05/24 23:37:46 hasufell Exp $ + +EAPI=3 + +inherit eutils games + +MY_PV=${PV//./} +IOQ3_SVN=1807 +IOQ3_PATCH=ioq3-${IOQ3_SVN}-urt-251210-git-nobumpy + +DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine" +HOMEPAGE="http://www.urbanterror.info/home/" +SRC_URI="http://dev.gentoo.org/~hasufell/distfiles/ioquake3-${IOQ3_SVN}.tar.bz2 + http://dev.gentoo.org/~hasufell/distfiles/${IOQ3_PATCH}.tar.xz + ftp://ftp.snt.utwente.nl/pub/games/${PN}/old/UrbanTerror_${MY_PV:0:2}_FULL.zip + http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg" + +LICENSE="GPL-2 Q3AEULA" +SLOT="0" +KEYWORDS="~amd64 ~x86 -*" +IUSE="+curl dedicated openal server speex vorbis" + +RDEPEND=" + sys-libs/zlib[minizip] + !dedicated? ( + media-libs/ftgl + media-libs/freetype + media-libs/libsdl[X,opengl] + virtual/opengl + curl? ( net-misc/curl ) + openal? ( media-libs/openal ) + speex? ( media-libs/speex ) + vorbis? ( media-libs/libogg media-libs/libvorbis ) + )" +# server target needs libsdl and some +# other headers for build-time +# added them for dedicated useflag +DEPEND="${RDEPEND} + app-arch/unzip + virtual/pkgconfig + dedicated? ( + media-libs/libsdl + curl? ( net-misc/curl ) + speex? ( media-libs/speex ) + )" + +S=${WORKDIR}/ioquake3 + +src_prepare() { + epatch "${FILESDIR}"/${P}-minizip.patch \ + "${WORKDIR}"/${IOQ3_PATCH}.patch \ + "${FILESDIR}"/${P}-build.patch + + # unbundle + rm -r code/zlib || die + rm code/qcommon/unzip.{c,h} || die + rm code/qcommon/ioapi.{c,h} || die + rm -r code/{FTGL,FT2,SDL12,libs/win32} || die + + # set svn version + sed \ + -e 's/SVN_REV=$(shell LANG=C svnversion .)/SVN_REV='${IOQ3_SVN}'M/' \ + -i Makefile || die "setting svn version failed" + + # fix case sensitivity + mv "${WORKDIR}/UrbanTerror/q3ut4/demos/tutorial.dm_68" \ + "${WORKDIR}/UrbanTerror/q3ut4/demos/TUTORIAL.dm_68" || die +} + +src_compile() { + buildit() { use $1 && echo 1 || echo 0 ; } + nobuildit() { use $1 && echo 0 || echo 1 ; } + + emake \ + ARCH=$(usex amd64 "x86_64" "i386") \ + DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ + BUILD_CLIENT=$(nobuildit dedicated) \ + BUILD_CLIENT_SMP=$(nobuildit dedicated) \ + BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \ + USE_CODEC_VORBIS=$(buildit vorbis) \ + USE_VOIP=$(buildit speex) \ + USE_OPENAL=$(buildit openal) \ + USE_CURL=$(buildit curl) \ + USE_INTERNAL_SPEEX=0 \ + USE_INTERNAL_ZLIB=0 \ + USE_LOCAL_HEADERS=0 \ + OPTIMIZEVM="" \ + Q="" \ + release || die +} + +src_install() { + local my_arch=$(usex amd64 "x86_64" "i386") + + insinto /usr/share/icons/hicolor/scalable/apps + doins "${DISTDIR}"/${PN}.svg + + dodoc ChangeLog NOTTODO README TODO {md4,voip}-readme.txt + + insinto "${GAMES_DATADIR}"/${PN}/q3ut4 + doins -r "${WORKDIR}"/UrbanTerror/q3ut4/{*.pk3,demos/,description.txt} || die + + if use !dedicated ; then + newgamesbin build/release-linux-${my_arch}/ioquake3-smp.${my_arch} ${PN} || die + make_desktop_entry ${PN} "UrbanTerror" + fi + + if use dedicated || use server ; then + newgamesbin build/release-linux-${my_arch}/ioq3ded.${my_arch} ${PN}-dedicated || die + newins "${WORKDIR}"/UrbanTerror/q3ut4/mapcycle.txt mapcycle.txt.example || die + newins "${WORKDIR}"/UrbanTerror/q3ut4/server.cfg q3config_server.cfg.example || die + fi + + prepgamesdirs +} |