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authorMike Frysinger <vapier@gentoo.org>2005-04-29 02:30:56 +0000
committerMike Frysinger <vapier@gentoo.org>2005-04-29 02:30:56 +0000
commita6a12818b6292bee4078a82369ea5c7cf57e00cf (patch)
tree232f7f3ed3129a07a9fc7df019ab1b8a5271509d /games-fps/quake2-icculus
parentinstall desktop entries #90361 (diff)
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Diffstat (limited to 'games-fps/quake2-icculus')
-rw-r--r--games-fps/quake2-icculus/files/digest-quake2-icculus-0.164
-rw-r--r--games-fps/quake2-icculus/quake2-icculus-0.16.ebuild152
2 files changed, 0 insertions, 156 deletions
diff --git a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16 b/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16
deleted file mode 100644
index 8c6b13558ac0..000000000000
--- a/games-fps/quake2-icculus/files/digest-quake2-icculus-0.16
+++ /dev/null
@@ -1,4 +0,0 @@
-MD5 e01b8842535415a76198f5fbb8a8ebf7 quake2-r0.16.tar.gz 1525908
-MD5 04d3f1fb7fb4dada7175a41f4595c7eb maxpak.pak 3282742
-MD5 7d5e052839c9e629bad0a6570aa70554 roguesrc320.shar.Z 626769
-MD5 41fc4ecc4f25c068e7d1f488bd4a1e1a xatrixsrc320.shar.Z 455917
diff --git a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild b/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild
deleted file mode 100644
index f7ad266d92e2..000000000000
--- a/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild
+++ /dev/null
@@ -1,152 +0,0 @@
-# Copyright 1999-2005 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake2-icculus/quake2-icculus-0.16.ebuild,v 1.3 2005/01/15 00:52:51 vapier Exp $
-
-inherit eutils games
-
-MY_P="quake2-r${PV}"
-DESCRIPTION="The icculus.org linux port of iD's quake2 engine"
-HOMEPAGE="http://icculus.org/quake2/"
-SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz
- !noqmax? ( http://icculus.org/quake2/files/maxpak.pak )
- rogue? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/roguesrc320.shar.Z )
- xatrix? ( ftp://ftp.idsoftware.com/idstuff/quake2/source/xatrixsrc320.shar.Z )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="alpha amd64 ppc sparc x86"
-IUSE="arts svga sdl aalib dedicated opengl noqmax rogue xatrix ipv6 joystick"
-
-# default to X11 if svga/opengl/sdl/aalib/dedicated are not in USE
-RDEPEND="virtual/libc
- opengl? ( virtual/opengl )
- svga? ( media-libs/svgalib )
- sdl? ( media-libs/libsdl )
- aalib? ( media-libs/aalib )
- !svga? ( !opengl? ( !sdl? ( !aalib? ( !dedicated? ( virtual/x11 ) ) ) ) )
- arts? ( kde-base/arts )"
-DEPEND="${RDEPEND}
- >=sys-apps/sed-4
- app-arch/sharutils"
-
-S="${WORKDIR}/${MY_P}"
-
-src_unpack() {
- unpack ${MY_P}.tar.gz
- cd ${S}
- epatch "${FILESDIR}"/${PV}-Makefile-gentoo-opts.patch
- epatch "${FILESDIR}"/${PV}-gentoo-path.patch
- cat << EOF > src/linux/gentoo-paths.h
-#define GENTOO_DATADIR "${GAMES_DATADIR}/quake2-data"
-#ifdef QMAX
-#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}-qmax"
-#else
-#define GENTOO_LIBDIR "${GAMES_LIBDIR}/${PN}"
-#endif
-EOF
-
- # Now we deal with the silly rogue / xatrix addons ... this is ugly :/
- ln -s $(which echo) "${T}"/more
- for g in rogue xatrix ; do
- use ${g} || continue
- mkdir -p "${S}"/src/${g}
- cd "${S}"/src/${g}
- local shar=${g}src320.shar
- unpack ${shar}.Z
- sed -i \
- -e 's:^read ans:ans=yes :' ${shar} \
- || die "sed ${shar} failed"
- echo ">>> Unpacking ${shar} to ${PWD}"
- env PATH="${T}:${PATH}" unshar ${shar} || die "unpacking ${shar} failed"
- rm ${shar}
- done
- if use rogue ; then
- cd "${S}"/src
- epatch ${FILESDIR}/${PV}-rogue-nan.patch
- fi
-}
-
-yesno() {
- for f in "$@" ; do
- if ! useq $f ; then
- echo NO
- return 1
- fi
- done
- echo YES
- return 0
-}
-
-src_compile() {
- BUILD_X11=$(yesno X)
- use sdl || use opengl || use svga || use aalib || BUILD_X11=YES
-
- # xatrix fails to build
- # rogue fails to build
- for BUILD_QMAX in YES NO ; do
- use noqmax && [ "${BUILD_QMAX}" == "YES" ] && continue
- make clean || die "cleaning failed"
- emake -j1 build_release \
- BUILD_SDLQUAKE2=$(yesno sdl) \
- BUILD_SVGA=$(yesno svga) \
- BUILD_X11=${BUILD_X11} \
- BUILD_GLX=$(yesno opengl) \
- BUILD_SDL=$(yesno sdl) \
- BUILD_SDLGL=$(yesno sdl opengl) \
- BUILD_CTFDLL=YES \
- BUILD_XATRIX=$(yesno xatrix) \
- BUILD_ROGUE=$(yesno rogue) \
- BUILD_JOYSTICK=$(yesno joystick) \
- BUILD_DEDICATED=YES \
- BUILD_AA=$(yesno aalib) \
- BUILD_QMAX=${BUILD_QMAX} \
- HAVE_IPV6=$(yesno ipv6) \
- BUILD_ARTS=$(yesno arts) \
- SDLDIR=/usr/lib \
- OPTCFLAGS="${CFLAGS}" \
- || die "make failed"
- # now we save the build dir ... except for the object files ...
- rm release*/*/*.o
- mv release* my-rel-${BUILD_QMAX}
- cd my-rel-${BUILD_QMAX}
- rm -rf ref_{gl,soft} ded game client ctf/*.o
- mkdir baseq2
- mv game*.so baseq2/
- cd ..
- done
-}
-
-src_install() {
- local q2dir=${GAMES_LIBDIR}/${PN}
- local q2maxdir=${GAMES_LIBDIR}/${PN}-qmax
-
- dodoc readme.txt README TODO ${FILESDIR}/README-postinstall
-
- # regular q2 files
- dodir ${q2dir}
- cp -rf my-rel-NO/* ${D}/${q2dir}/
- dogamesbin ${D}/${q2dir}/{quake2,q2ded}
- rm ${D}/${q2dir}/{quake2,q2ded}
- use sdl && dogamesbin ${D}/${q2dir}/sdlquake2 && rm ${D}/${q2dir}/sdlquake2
-
- # q2max files
- if ! use noqmax ; then
- dodir ${q2maxdir}
- cp -rf my-rel-YES/* ${D}/${q2maxdir}/
- newgamesbin ${D}/${q2maxdir}/quake2 quake2-qmax
- newgamesbin ${D}/${q2maxdir}/q2ded q2ded-qmax
- rm ${D}/${q2maxdir}/{quake2,q2ded}
- use sdl && newgamesbin ${D}/${q2maxdir}/sdlquake2 sdlquake2-qmax && rm ${D}/${q2maxdir}/sdlquake2
-
- insinto ${q2maxdir}/baseq2
- doins ${DISTDIR}/maxpak.pak
- fi
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- einfo "Go read /usr/share/doc/${PF}/README-postinstall.gz right now!"
- einfo "It's important- This install is just the engine, you still need"
- einfo "the data paks. Go read."
-}