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authorTristan Heaven <nyhm@gentoo.org>2008-06-04 08:28:16 +0000
committerTristan Heaven <nyhm@gentoo.org>2008-06-04 08:28:16 +0000
commit8858ea14cb4e55362a181b90fe0337ac40878516 (patch)
tree1d4482665b2507a994b1791d0e89dd85f8a43837 /dev-games/irrlicht/files/irrlicht-1.3-config.patch
parentVersion bump (diff)
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Diffstat (limited to 'dev-games/irrlicht/files/irrlicht-1.3-config.patch')
-rw-r--r--dev-games/irrlicht/files/irrlicht-1.3-config.patch26
1 files changed, 0 insertions, 26 deletions
diff --git a/dev-games/irrlicht/files/irrlicht-1.3-config.patch b/dev-games/irrlicht/files/irrlicht-1.3-config.patch
deleted file mode 100644
index e3aecc791e00..000000000000
--- a/dev-games/irrlicht/files/irrlicht-1.3-config.patch
+++ /dev/null
@@ -1,26 +0,0 @@
---- include/IrrCompileConfig.h
-+++ include/IrrCompileConfig.h
-@@ -99,7 +99,6 @@
- //! Define _IRR_USE_NON_SYSTEM_ZLIB_ to let irrlicht use the zlib which comes with irrlicht.
- /** If this is commented out, Irrlicht will try to compile using the zlib installed in the system.
- This is only used when _IRR_COMPILE_WITH_ZLIB_ is defined. */
--#define _IRR_USE_NON_SYSTEM_ZLIB_
-
-
- //! Define _IRR_COMPILE_WITH_JPEGLIB_ to enable compiling the engine using libjpeg.
-@@ -110,7 +109,6 @@
- //! Define _IRR_USE_NON_SYSTEM_JPEG_LIB_ to let irrlicht use the jpeglib which comes with irrlicht.
- /** If this is commented out, Irrlicht will try to compile using the jpeg lib installed in the system.
- This is only used when _IRR_COMPILE_WITH_LIBJPEG_ is defined. */
--#define _IRR_USE_NON_SYSTEM_JPEG_LIB_
-
-
- //! Define _IRR_COMPILE_WITH_LIBPNG_ to enable compiling the engine using libpng.
-@@ -121,7 +119,6 @@
- //! Define _IRR_USE_NON_SYSTEM_LIBPNG_ to let irrlicht use the libpng which comes with irrlicht.
- /** If this is commented out, Irrlicht will try to compile using the libpng installed in the system.
- This is only used when _IRR_COMPILE_WITH_LIBPNG_ is defined. */
--#define _IRR_USE_NON_SYSTEM_LIB_PNG_
-
-
- //! Define _IRR_D3D_NO_SHADER_DEBUGGING to disable shader debugging in D3D9