From d2cfd7cf8626696cbff9f3cdad34e29d9b0b38e5 Mon Sep 17 00:00:00 2001 From: Ionen Wolkens Date: Mon, 15 Aug 2022 07:49:24 -0400 Subject: dev-games/godot: add 4.0_alpha14 (slot:4), unkeyworded This entered feature freeze on August 3 and "shouldn't" introduce more breaking changes. Albeit has many known bugs/oddities to be resolved, and --convert-3to4 hasn't been faring so well (new projects should probably start on 4 at this point though). Adding for testing, may look at keywording the first beta which been planned for early September (devs that need godot:3 may want to add the slot to their world file now). Bug: https://bugs.gentoo.org/532730 Signed-off-by: Ionen Wolkens --- dev-games/godot/Manifest | 1 + dev-games/godot/files/godot-4.0-musl.patch | 9 + .../godot/files/godot-4.0_alpha14-scons.patch | 29 +++ dev-games/godot/godot-4.0_alpha14.ebuild | 246 +++++++++++++++++++++ dev-games/godot/metadata.xml | 1 + 5 files changed, 286 insertions(+) create mode 100644 dev-games/godot/files/godot-4.0-musl.patch create mode 100644 dev-games/godot/files/godot-4.0_alpha14-scons.patch create mode 100644 dev-games/godot/godot-4.0_alpha14.ebuild (limited to 'dev-games') diff --git a/dev-games/godot/Manifest b/dev-games/godot/Manifest index 8116161b4deb..9d7912698ebb 100644 --- a/dev-games/godot/Manifest +++ b/dev-games/godot/Manifest @@ -1 +1,2 @@ DIST godot-3.5-stable.tar.xz 24044340 BLAKE2B 9d77ecdfa6bd90065fff26c2334f13c32bbbc4b26aad111b5aab2563d1e4782457ea6cf2115f1a809e0d8aac3d3ee9a138ad224998068983ad36e54a577d89c3 SHA512 23785e39ccc7e1406c97ee33b5e90f7f397aa907d79d72ed08ea3f4b7e68788030a1bcdd07c9f782a21ee3a84636a2cea47a57dcfc94c24e327fa210ae0515b0 +DIST godot-4.0-alpha14.tar.xz 30970116 BLAKE2B 213616f3a80f97c09580324bf9296d12b6213a2941b3070353b45e160dc7d7bfd32fcae3fc2b64a91fa7d935c23d97fd02a015bc3501441d67261ee6e45e85e1 SHA512 511cb5d3f48c747232350bee25765c17032b99179fd70877f906bcd1a09449260a928c3df9f84c6f3afb47f564b8f4bf75d0a07d37f5a22dd5f5a96d1b1f4df5 diff --git a/dev-games/godot/files/godot-4.0-musl.patch b/dev-games/godot/files/godot-4.0-musl.patch new file mode 100644 index 000000000000..50c5c334773f --- /dev/null +++ b/dev-games/godot/files/godot-4.0-musl.patch @@ -0,0 +1,9 @@ +crash handler requires glibc or libexecinfo (not packaged), +and is always enabled if build the editor (release_debug) +--- a/platform/linuxbsd/crash_handler_linuxbsd.cpp ++++ b/platform/linuxbsd/crash_handler_linuxbsd.cpp +@@ -38,3 +38,3 @@ + +-#ifdef DEBUG_ENABLED ++#if defined(DEBUG_ENABLED) && defined(__GLIBC__) + #define CRASH_HANDLER_ENABLED 1 diff --git a/dev-games/godot/files/godot-4.0_alpha14-scons.patch b/dev-games/godot/files/godot-4.0_alpha14-scons.patch new file mode 100644 index 000000000000..295f471d525b --- /dev/null +++ b/dev-games/godot/files/godot-4.0_alpha14-scons.patch @@ -0,0 +1,29 @@ +* add option to respect AR + (respecting PKG_CONFIG is handled in the ebuild) +* fix icu unbundling underlinking +* handle recastnavigation unbundling +--- a/SConstruct ++++ b/SConstruct +@@ -233,4 +233,5 @@ + opts.Add("CXX", "C++ compiler") + opts.Add("CC", "C compiler") ++opts.Add("AR", "Archiver") + opts.Add("LINK", "Linker") + opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers") +--- a/platform/linuxbsd/detect.py ++++ b/platform/linuxbsd/detect.py +@@ -238,5 +238,5 @@ + + if not env["builtin_icu"]: +- env.ParseConfig("pkg-config icu-uc --cflags --libs") ++ env.ParseConfig("pkg-config icu-i18n --cflags --libs") + + if not env["builtin_harfbuzz"]: +@@ -249,4 +249,7 @@ + env.ParseConfig("pkg-config libenet --cflags --libs") + ++ if not env["builtin_recast"]: ++ env.ParseConfig("pkg-config recastnavigation --cflags --libs") ++ + if not env["builtin_squish"]: + env.ParseConfig("pkg-config libsquish --cflags --libs") diff --git a/dev-games/godot/godot-4.0_alpha14.ebuild b/dev-games/godot/godot-4.0_alpha14.ebuild new file mode 100644 index 000000000000..9844ed38787e --- /dev/null +++ b/dev-games/godot/godot-4.0_alpha14.ebuild @@ -0,0 +1,246 @@ +# Copyright 2022 Gentoo Authors +# Distributed under the terms of the GNU General Public License v2 + +EAPI=7 + +PYTHON_COMPAT=( python3_{8..10} ) +inherit bash-completion-r1 desktop python-any-r1 scons-utils toolchain-funcs xdg + +MY_P="${PN}-$(ver_rs 2 -)" + +DESCRIPTION="Multi-platform 2D and 3D game engine with a feature-rich editor" +HOMEPAGE="https://godotengine.org/" +SRC_URI="https://downloads.tuxfamily.org/godotengine/$(ver_rs 2 /)/${MY_P}.tar.xz" +S="${WORKDIR}/${MY_P}" + +LICENSE=" + MIT + Apache-2.0 BSD Boost-1.0 CC0-1.0 Unlicense ZLIB + gui? ( CC-BY-4.0 ) tools? ( OFL-1.1 )" +SLOT="4" +#KEYWORDS="~amd64" # leaving 4 unkeyworded until at least first _beta +# Enable roughly same as upstream by default so it works as expected, +# except raycast (tools-only heavy dependency), and deprecated. +IUSE=" + +dbus debug deprecated +fontconfig +gui pulseaudio raycast + +runner speech test +theora +tools +udev +upnp +webp" +RESTRICT="!test? ( test ) !tools? ( test )" + +# dlopen: alsa-lib,dbus,fontconfig,pulseaudio,speech-dispatcher,udev +RDEPEND=" + app-arch/zstd:= + dev-games/recastnavigation:= + dev-libs/icu:= + dev-libs/libpcre2:=[pcre32] + media-libs/freetype[brotli,harfbuzz] + media-libs/harfbuzz:=[icu] + media-libs/libogg + media-libs/libpng:= + media-libs/libvorbis + Enable support for deprecated features Enable the raycast Editor module using media-libs/embree Build an additional binary optimized for running games (only relevant with USE=tools) + Enable text-to-speech support Enable the Godot Editor for game development Enable the WebM module -- cgit v1.2.3-65-gdbad