diff options
Diffstat (limited to 'games-fps/aaquake2/files/0.1-gentoo.patch')
-rw-r--r-- | games-fps/aaquake2/files/0.1-gentoo.patch | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/games-fps/aaquake2/files/0.1-gentoo.patch b/games-fps/aaquake2/files/0.1-gentoo.patch deleted file mode 100644 index cc7bb1733f64..000000000000 --- a/games-fps/aaquake2/files/0.1-gentoo.patch +++ /dev/null @@ -1,90 +0,0 @@ ---- linux/Makefile.old -+++ linux/Makefile -@@ -54,7 +54,7 @@ - RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - else --RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ -+RELEASE_CFLAGS=$(BASE_CFLAGS) -g $(GENTOO_CFLAGS) -DGENTOO_DATADIR=\\\"$(GENTOO_DATADIR)\\\" -O6 -ffast-math -funroll-loops \ - -fomit-frame-pointer -fexpensive-optimizations - endif - -@@ -92,7 +92,7 @@ - ############################################################################# - - ifeq ($(ARCH),axp) --TARGETS=$(BUILDDIR)/q2ded \ -+TARGETS=\ - $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ - $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ -@@ -100,11 +100,7 @@ - else - TARGETS=$(BUILDDIR)/quake2 \ - $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ -- $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ - $(BUILDDIR)/ref_softaa.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ -- $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ - $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ - # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) -@@ -125,9 +121,6 @@ - build_release: - @-mkdir $(BUILD_RELEASE_DIR) \ - $(BUILD_RELEASE_DIR)/client \ -- $(BUILD_RELEASE_DIR)/ded \ -- $(BUILD_RELEASE_DIR)/ref_soft \ -- $(BUILD_RELEASE_DIR)/ref_gl \ - $(BUILD_RELEASE_DIR)/game \ - $(BUILD_RELEASE_DIR)/ctf \ - # $(BUILD_RELEASE_DIR)/xatrix \ ---- linux/sys_linux.c.old -+++ linux/sys_linux.c -@@ -220,7 +220,7 @@ - char curpath[MAX_OSPATH];
- char *path;
- #ifdef __i386__
-- const char *gamename = "gamei386.so";
-+ const char *gamename = "GENTOO_DIR/gamei386.so";
- #elif defined __alpha__
- const char *gamename = "gameaxp.so";
- #else
-@@ -250,6 +250,14 @@ - {
- Com_Printf ("LoadLibrary (%s)\n",name);
- break;
-+ } else {
-+ sprintf (name, "%s", gamename);
-+ game_library = dlopen (name, RTLD_LAZY );
-+ if (game_library)
-+ {
-+ Com_Printf ("LoadLibrary (%s)\n",name);
-+ break;
-+ }
- }
- }
-
---- qcommon/files.c.old -+++ qcommon/files.c -@@ -865,7 +865,7 @@ - //
- // start up with baseq2 by default
- //
-- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
-+ FS_AddGameDirectory (va(BASEDIRNAME) );
-
- // any set gamedirs will be freed up to here
- fs_base_searchpaths = fs_searchpaths;
---- qcommon/qcommon.h.old -+++ qcommon/qcommon.h -@@ -25,7 +25,7 @@ -
- #define VERSION 3.21
-
--#define BASEDIRNAME "baseq2"
-+#define BASEDIRNAME GENTOO_DATADIR
-
- #ifdef WIN32
-
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