# Copyright 1999-2007 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r2.ebuild,v 1.3 2007/09/19 12:49:33 calchan Exp $ inherit eutils games # Diamond DVD - NWN, SoU, HotU (1 disk) # Platinum CD/DVD - NWN, SoU, HotU (4 disks/1 disk) # Deluxe CD - NWN, SoU, HotU (5 disks) # Gold CD - NWN, SoU (4 disks) # Original CD - NWN (1 disk) LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en" MY_PV=${PV//.} CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux" UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux" NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz" LINGUAS_SRC_URI="linguas_fr? ( ${UPDATE_BASEURL}/nwfrench${MY_PV}.tar.gz ) linguas_it? ( ${UPDATE_BASEURL}/nwitalian${MY_PV}.tar.gz ) linguas_es? ( ${UPDATE_BASEURL}/nwspanish${MY_PV}.tar.gz ) linguas_de? ( ${UPDATE_BASEURL}/nwgerman${MY_PV}.tar.gz )" DESCRIPTION="Neverwinter Nights Data Files" HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html" SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} ) !nowin? ( cdinstall? ( ${LINGUAS_SRC_URI} ) ) mirror://gentoo/nwn.png" LICENSE="NWN-EULA" SLOT="0" KEYWORDS="~amd64 ~x86" IUSE="cdinstall hou nowin sou videos ${LANGUAGES}" RESTRICT="strip mirror" RDEPEND="virtual/opengl >=media-libs/libsdl-1.2.5 amd64? ( app-emulation/emul-linux-x86-baselibs )" DEPEND="${RDEPEND} cdinstall? ( games-util/biounzip app-arch/unshield ) app-arch/unzip" QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5 ${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d ${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2 ${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi ${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt" S=${WORKDIR}/nwn GAMES_LICENSE_CHECK=yes dir=${GAMES_PREFIX_OPT}/nwn Ddir=${D}/${dir} NWN_SET= # This is my fun section where I try to determine which CD/DVD set we have. # Expect this to be very messy and ugly, and hopefully it all works as we want # it to on all of the various media. get_nwn_set() { # First we check to see if we have CD_ROOT defined already. If we do, # this will make our lives so much easier. if [[ -n "${CD_ROOT}" ]] then if [[ -f "${CD_ROOT}"/KingmakerSetup.exe ]] then NWN_SET="diamond_dvd" einfo "Neverwinter Nights Diamond DVD found..." elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]] then NWN_SET="platinum_cd" einfo "Neverwinter Nights Platinum DVD/CD set found..." elif [[ -f "${CD_ROOT}"/ArcadeInstallNWNXP1_12d.EXE ]] then NWN_SET="gold_cd" einfo "Neverwinter Nights Gold CD set found..." elif [[ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]] then NWN_SET="original_cd" einfo "Neverwinter Nights Original/Deluxe CD set found..." fi # Now we check to see if we have CD_ROOT_1 set, which means we have a CD # set, or even a DVD set. elif [[ -n "${CD_ROOT_1}" ]] then if [[ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]] then NWN_SET="diamond_dvd" einfo "Neverwinter Nights Diamond DVD found..." elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]] then NWN_SET="platinum_cd" einfo "Neverwinter Nights Platinum DVD/CD set found..." elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP1_12d.EXE ]] then NWN_SET="gold_cd" einfo "Neverwinter Nights Gold CD set found..." elif [[ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]] then NWN_SET="original_cd" einfo "Neverwinter Nights Original/Deluxe CD set found..." fi # OK. Neither were set, so now we're going to start our detection and try # to figure out what we have to work from. else local mline= for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}') do if [[ -f "${mline}"/KingmakerSetup.exe ]] then NWN_SET="diamond_dvd" einfo "Neverwinter Nights Diamond DVD found..." elif [[ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]] then NWN_SET="platinum_cd" einfo "Neverwinter Nights Platinum DVD/CD set found..." elif [[ -f "${mline}"/ArcadeInstallNWNXP1_12d.EXE ]] then NWN_SET="gold_cd" einfo "Neverwinter Nights Gold CD set found..." elif [[ -f "${mline}"/ArcadeInstallNWN109.exe ]] then NWN_SET="original_cd" einfo "Neverwinter Nights Original/Original CD set found..." fi done fi } get_cd_set() { while `[[ -z "${NWN_SET}" ]]` do echo "Please insert your first Neverwinter Nights CD/DVD into your drive and" echo "press any key to continue" read -n 1 get_nwn_set done # Here is where we start our CD/DVD detection for changing disks. export CDROM_NAME_1="CD1" CDROM_NAME_2="CD2" CDROM_NAME_3="CD3" case "${NWN_SET}" in diamond_dvd) einfo "Both Shadows of Undrentide and Hordes of the Underdark will" einfo "be installed from your DVD along with Neverwinter Nights." touch .metadata/sou || die "touch sou" touch .metadata/hou || die "touch hou" touch .metadata/orig || die "touch orig" cdrom_get_cds KingmakerSetup.exe ;; platinum_cd) einfo "Both Shadows of Undrentide and Hordes of the Underdark will" einfo "be installed from your CDs along with Neverwinter Nights." touch .metadata/orig || die "touch orig" touch .metadata/sou || die "touch sou" touch .metadata/hou || die "touching hou" export CDROM_NAME_4="CD4" cdrom_get_cds ArcadeInstallNWNXP213f.EXE \ disk2.zip disk3.zip disk4.zip ;; gold_cd) einfo "Shadow of Undrentide will be installed from your CDS along" einfo "with the original Neverwinter Nights. If you have the" einfo "Hordes of the Underdark expansion, it will be installed after." touch .metadata/orig || die "touch orig" touch .metadata/sou || die "touch sou" export CDROM_NAME_4="CD4" if use hou then einfo "You will also need the HoU CDs for this installation." export CDROM_NAME_5="HoU" cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ disk3.zip disk4.zip ArcadeInstallNWNXP213f.EXE else cdrom_get_cds ArcadeInstallNWNXP1_12d.EXE disk2.zip \ disk3.zip disk4.zip fi ;; original_cd) einfo "We will be installing the original Neverwinter Nights. If" einfo "you also have the Shadows of Undrentide or Hordes of the" einfo "Underdark expansions, they will be installed afterwards." touch .metadata/orig || die "touch orig" if use sou && use hou then einfo "You will also need the SoU and HoU CDs for this installation." export CDROM_NAME_4="SoU" CDROM_NAME_5="HoU" cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ movies/NWNintro.bik NWNSoUInstallGuide.rtf \ ArcadeInstallNWNXP213f.EXE elif use sou then einfo "You will also need the SoU CD for this installation." export CDROM_NAME_4="SoU" cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ movies/NWNintro.bik NWNSoUInstallGuide.rtf elif use hou then einfo "You will also need the HoU CD for this installation." export CDROM_NAME_4="HoU" cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE else cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \ movies/NWNintro.bik fi ;; esac } src_unpack() { mkdir -p "${S}" cd "${S}" # We create this .metadata directory so we can keep track of what we have # installed without needing to keep all of these multiple USE flags in all # of the ebuilds. mkdir -p .metadata || die "Creating .metadata" # Since we don't *always* want to do this, we check for USE=cdinstall if use cdinstall then # Here, we determine which CD/DVD set that we have. This will seem a # bit odd, since we'll be doing the detection a few times. get_nwn_set # Now that we know what we're looking for, let's look for the media. get_cd_set case ${NWN_SET} in diamond_dvd) # This is probably the simplest NWN to install. mkdir -p "${S}" cd "${S}" einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" # I think these are not needed. Can someone verify this? # unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" # unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" # We don't give the user the option to install SoU/HotU. While some # people might complain about this, most newer NWN stuff requires # them both anyway, so it makes no sense not to install them. unzip -qo "${CDROM_ROOT}"/data/XP1.zip unzip -qo "${CDROM_ROOT}"/data/XP2.zip ;; platinum_cd) # This one isn't too bad, either. Luckily, everything is in a ZIP. mkdir -p "${S}" cd "${S}" einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" unshield x "${CDROM_ROOT}"/data2.cab || die "unpacking" # We have to adjust the files after unpacking the cab file. mkdir -p miles/ mkdir -p ambient/ mkdir -p utils/nwupdateskins/ mv -f NWN_Platinum/Miles/* miles/ mv -f NWN_Platinum/ambient/*.wav ambient/ mv -f NWN_Platinum/docs . mv -f NWN_Platinum/modules . mv -f NWN_Platinum/nwm . mv -f NWN_Platinum/utils/nwupdateskins/*.bmp utils/nwupdateskins/ rm -rf NWN_Platinum/ rm -rf _* # If we have the DVD, we're done. If not, we need to switch CDs and # unpack the files on them. if [[ $(du -b "${CDROM_ROOT}"/Data_Shared.zip | awk '{print $1}') -lt 700000000 ]] then cdrom_load_next_cd einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" cdrom_load_next_cd einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/language_data.zip || die "unpacking" cdrom_load_next_cd einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking" fi ;; gold_cd) # Variety of ZIP's off 4 CD's mkdir -p "${S}" cd "${S}" einfo "Unpacking files..." einfo "Copying files from CD1" cp "${CDROM_ROOT}"/Data_Shared.zip . || die "unpacking" cp "${CDROM_ROOT}"/Language_data.zip . || die "unpacking" cp "${CDROM_ROOT}"/Language_update.zip . || die "unpacking" # Yay cd switching cdrom_load_next_cd unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking" cdrom_load_next_cd unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking" cdrom_load_next_cd unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking" # Amazingly enough, the order of operations matter. unzip -qo "${S}"/Data_Shared.zip || die "unpacking" unzip -qo "${S}"/Language_data.zip || die "unpacking" unzip -qo "${S}"/Language_update.zip || die "unpacking" rm -f Data_Shared.zip rm -f Language_data.zip rm -f Language_update.zip # Expansion pack if use hou then rm -f xp1patch.key data/xp1patch.bif override/* cdrom_load_next_cd einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" touch .metadata/hou || die "touching hou" fi ;; original_cd) # Now, we need to create our directories, since we know we'll end up # needing them for our install. mkdir -p ambient data dmvault docs lib localvault miles modules \ music nwm override texturepacks scripttemplates # Handle NWN CD1 mkdir "${S}"/disc1_tmp cd "${S}"/disc1_tmp einfo "Unpacking files..." unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files" rm -f miles/Mss32.dll mv -f */* . cd "${S}" mv -f disc1_tmp/*.bif data mv -f disc1_tmp/dungeonmaster.bic dmvault mv -f disc1_tmp/*.bic localvault mv -f disc1_tmp/*.{pdf,txt} docs mv -f disc1_tmp/*.erf texturepacks mv -f disc1_tmp/chitin.key . rm -rf disc1_tmp # NWN CD2 cdrom_load_next_cd biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files" # NWN CD3 cdrom_load_next_cd einfo "Copying files from cd..." for i in ambient data music do cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data" chmod -x "${S}"/${i}/* done if use videos then mkdir -p "${S}"/movies cp ${CDROM_ROOT}/movies/* "${S}"/movies || die "error copying data" chmod -x "${S}"/movies/* fi # Now, we install HoU and SoU, if necessary if use sou then cdrom_load_next_cd einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking" touch .metadata/sou || die "touching sou" fi if use hou then cdrom_load_next_cd if use sou && use hou then rm -f xp1patch.key data/xp1patch.bif override/* fi einfo "Unpacking files..." unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking" unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking" touch .metadata/hou || die "touching hou" fi ;; esac fi # We unpack this for all media sets. unpack nwclient${MY_PV}.tar.gz if use nowin then if (use sou || use hou) && ! use cdinstall ; then ewarn "If you really want to install SoU and/or HoU, you must" ewarn "emerge with USE=cdinstall." die "SoU and/or HoU require USE=cdinstall." fi cd "${WORKDIR}" unpack nwresources${MY_PV}.tar.gz \ || die "unpacking nwresources${MY_PV}.tar.gz" cd "${S}" fi rm -rf override/* for a in ${A} do currentlocale="" if [[ -z ${a/*german*/} ]] then currentlocale=de elif [[ -z ${a/*spanish*/} ]] then currentlocale=es elif [[ -z ${a/*italian*/} ]] then currentlocale=it elif [[ -z ${a/*french*/} ]] then currentlocale=fr fi if [[ -n "$currentlocale" ]] then touch ".metadata/linguas_$currentlocale" mkdir -p $currentlocale cd ${currentlocale} unpack ${a} || die "unpacking ${a}" fi done if use linguas_en then touch ".metadata/linguas_en" fi # These files aren't needed and come from the patches (games-rpg/nwn) rm -f data/patch.bif patch.key # Rename nwn.ini to avoid overwriting it every time mv nwn.ini nwn.ini.default sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \ '"dir='${dir}';LINGUAS='${LINGUAS}'"' \ die() { \ echo "$*" 1>&2 \ exit 1 \ } \ cd "${dir}" || die "cd ${dir}" \ if [[ -d "$LANG" ]] \ then \ p=${HOME}/.nwn/${LANG} \ elif [[ -d "en" ]] \ then \ LANG=en \ p=${HOME}/.nwn/${LANG} \ else \ LANG="" \ p=${HOME}/.nwn \ for i in ${LINGUAS} \ do \ if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \ then \ LANG=$i \ p=${HOME}/.nwn \ fi \ done \ fi \ mkdir -p "${p}" \ find "${p}" -type l -delete \ for i in * ; do \ if [[ ! -f ".metadata/linguas_${i}" ]] \ then \ cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \ fi \ done \ if [[ -n "$LANG" ]] \ then \ cd "${LANG}" || die "cd ${LANG}" \ for i in * ; do \ cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \ done \ fi \ cd "${p}" || die "cd ${p}" \ if [[ ! -a nwn.ini ]]; then \ cp nwn.ini.default nwn.ini \ fi \ if [[ -r ./nwmovies.so ]]; then \ export LD_PRELOAD=./nwmovies.so:$LD_PRELOAD \ export SDL_AUDIODRIVER=alsa \ fi \ if [[ -r ./nwmouse.so ]]; then \ export XCURSOR_PATH="$(pwd)" \ export XCURSOR_THEME=nwmouse \ export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \ fi \ ' "${S}"/nwn || die "sed nwn" } src_install() { dodir "${dir}" mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \ "${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \ "${S}"/SDL-1.2.5 "${S}"/fixinstall # Remove the softlink to the built-in SDL library so that we don't have to re-install # this whole thing whenever we need to update to a different custom SDL rm "${S}"/lib/libSDL-1.2.so.0 if ! use videos then rm -rf "${S}"/movies/* fi mv "${S}"/* "${Ddir}" mv "${S}"/.metadata "${Ddir}" keepdir "${dir}"/servervault keepdir "${dir}"/scripttemplates keepdir "${dir}"/saves keepdir "${dir}"/portraits keepdir "${dir}"/hak cd "${Ddir}" for d in ambient data dmvault hak localvault movies music override portraits do if [[ -d ${d} ]] then ( cd ${d} for f in $(find . -name '*.*') ; do lcf=$(echo ${f} | tr [:upper:] [:lower:]) if [[ ${f} != ${lcf} ]] && [[ -f ${f} ]] then mv ${f} ${lcf} fi done ) fi done if ! use sou && ! use hou && use nowin then if [[ -f data/patch.bif ]] then chmod a-x data/patch.bif fi if [[ -f patch.key ]] then chmod a-x patch.key fi fi doicon "${DISTDIR}"/nwn.png prepgamesdirs chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \ 2>&1 > /dev/null || die "could not chmod" chmod g+rwX ${Ddir} || die "could not chmod" } pkg_postinst() { games_pkg_postinst if ! use cdinstall && ! use nowin ; then elog "The NWN linux client data is now installed." elog "Proceed with the following steps in order to get it working:" elog "1) Copy the following directories/files from your installed and" elog " patched (1.68) Neverwinter Nights to ${dir}:" elog " ambient/" elog " data/" elog " dmvault/" elog " hak/" elog " localvault/" elog " modules/" if use videos then elog " movies/" fi elog " music/" elog " portraits/" elog " saves/" elog " servervault/" elog " texturepacks/" elog " chitin.key" elog "2) Remove some files to make way for the patch" elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu" elog " rm ${dir}/override/iit_medkit_001.tga" elog " rm ${dir}/data/patch.bif" if use sou then elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif" fi if use hou then elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif" fi elog "3) Chown and chmod the files with the following commands" elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}" elog " chmod -R g+rwX ${dir}" echo elog "Or try emerging with USE=nowin and/or USE=cdinstall." echo else einfo "The NWN linux client data is now installed." echo fi if use cdinstall && ! use nowin ; then ewarn "Some/all demo modules will be missing. You can copy them manually into :" ewarn "${dir}/modules" ewarn "or emerge with USE=nowin." fi if ! use cdinstall && use nowin && use videos then ewarn "Some/all movies will be missing. You can copy them manually into :" ewarn "${dir}/movies" ewarn "or emerge with USE=cdinstall and/or USE=-nowin." fi elog "This is only the data portion, you will also need games-rpg/nwn to" elog "play Neverwinter Nights." echo }