From 474bf8927023cf9b345138f853c3b7b702b86c3a Mon Sep 17 00:00:00 2001
From: Chris Gianelloni <wolf31o2@gentoo.org>
Date: Thu, 3 Jun 2004 12:01:07 +0000
Subject: Added to patch to fix compile on non-nvidia hardware and closing bug
 #52600.

---
 .../foobillard/files/foobillard-3.0a-no_nvidia.patch   | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)
 create mode 100644 games-sports/foobillard/files/foobillard-3.0a-no_nvidia.patch

(limited to 'games-sports/foobillard/files')

diff --git a/games-sports/foobillard/files/foobillard-3.0a-no_nvidia.patch b/games-sports/foobillard/files/foobillard-3.0a-no_nvidia.patch
new file mode 100644
index 000000000000..b43707bc403b
--- /dev/null
+++ b/games-sports/foobillard/files/foobillard-3.0a-no_nvidia.patch
@@ -0,0 +1,18 @@
+--- src/ball.c.orig	2004-06-02 07:00:57.000000000 -0400
++++ src/ball.c	2004-06-02 07:03:52.000000000 -0400
+@@ -1821,6 +1821,7 @@
+             } else if( options_cuberef && cuberef_binds!=0 ){
+                 glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cuberef_binds[i]);
+ #ifdef GL_VERTEX_PROGRAM_NV
++#ifdef USE_BALL_FRESNEL
+                 {
+                     myvec cam_pos2;
+ //                    cam_pos2=vec_scale(vec_unit(vec_diff(cam_pos,balls.ball[i].r)),BALL_D/2.5);
+@@ -1829,6 +1830,7 @@
+                                            BALL_D/2.0,BALL_D/2.5,0,0 );
+                 }
+ #endif
++#endif
+                 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);
+             }else{
+                 draw_ball(&balls.ball[i],cam_pos,cam_FOV,win_width,0);
-- 
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